Revision r2267
👤 helixhorned
📅 2012-01-19 13:58:06 -0800 (Thu, 19 Jan 2012)
Double MAXTILES to 30720, reduce EXTRATILES (models w/ custom pal skin) to 3840
I'm decreasing EXTRATILES because I feel that it's way overcommitted. It's the
max number of model-tiles that have their own skin for a certain palette,
like the slimer egg in the HRP.
Revision r2266
👤 helixhorned
📅 2012-01-19 13:57:46 -0800 (Thu, 19 Jan 2012)
less trivial stuff
- fix one bound-checking line
- rewrite two lines in astub.c to potentially not overflow an int16
- make tiletovox[] an array of int16's
Revision r2265
👤 helixhorned
📅 2012-01-19 13:57:22 -0800 (Thu, 19 Jan 2012)
trivial tweaks: make stuff static, remove unused stuff, formatting...
Revision r2264
👤 hendricks266
📅 2012-01-16 20:31:59 -0800 (Mon, 16 Jan 2012)
Add the 'yoffset' token to model definitions to allow models to compensate for ART tiles with large yoffsets, such as #603. Under normal circumstances the existing 'zadd' parameter should be used instead. Special thanks to Supertanker.
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r2268 | helixhorned | 2012-01-19 13:58:23 -0800 (Thu, 19 Jan 2012) | 4 lines
Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS)
Ideally, we would also warn when setting WEAPONx_SHOOTS to negative values, but
we'd have to intercept CON's setvar's and it wouldn't be pretty.
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r2267 | helixhorned | 2012-01-19 13:58:06 -0800 (Thu, 19 Jan 2012) | 5 lines
Double MAXTILES to 30720, reduce EXTRATILES (models w/ custom pal skin) to 3840
I'm decreasing EXTRATILES because I feel that it's way overcommitted. It's the
max number of model-tiles that have their own skin for a certain palette,
like the slimer egg in the HRP.
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r2266 | helixhorned | 2012-01-19 13:57:46 -0800 (Thu, 19 Jan 2012) | 5 lines
less trivial stuff
- fix one bound-checking line
- rewrite two lines in astub.c to potentially not overflow an int16
- make tiletovox[] an array of int16's
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r2265 | helixhorned | 2012-01-19 13:57:22 -0800 (Thu, 19 Jan 2012) | 1 line
trivial tweaks: make stuff static, remove unused stuff, formatting...
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r2264 | hendricks266 | 2012-01-16 20:31:59 -0800 (Mon, 16 Jan 2012) | 1 line
Add the 'yoffset' token to model definitions to allow models to compensate for ART tiles with large yoffsets, such as #603. Under normal circumstances the existing 'zadd' parameter should be used instead. Special thanks to Supertanker.
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