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2012.01.19.Log0415.txt

📄SVN 📅2012-01-19 💾1,7 KB 4 Parsed entries CON FIX

Revision r2267

Double MAXTILES to 30720, reduce EXTRATILES (models w/ custom pal skin) to 3840

I'm decreasing EXTRATILES because I feel that it's way overcommitted. It's the
max number of model-tiles that have their own skin for a certain palette,
like the slimer egg in the HRP.

Revision r2266

less trivial stuff

- fix one bound-checking line
- rewrite two lines in astub.c to potentially not overflow an int16
- make tiletovox[] an array of int16's

Revision r2265

trivial tweaks: make stuff static, remove unused stuff, formatting...

Revision r2264

Add the 'yoffset' token to model definitions to allow models to compensate for ART tiles with large yoffsets, such as #603. Under normal circumstances the existing 'zadd' parameter should be used instead. Special thanks to Supertanker.
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r2268 | helixhorned | 2012-01-19 13:58:23 -0800 (Thu, 19 Jan 2012) | 4 lines

Fix oob accesses when e.g. shooting tile -1. (can propagate via WEAPONx_SHOOTS)

Ideally, we would also warn when setting WEAPONx_SHOOTS to negative values, but
we'd have to intercept CON's setvar's and it wouldn't be pretty.
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r2267 | helixhorned | 2012-01-19 13:58:06 -0800 (Thu, 19 Jan 2012) | 5 lines

Double MAXTILES to 30720, reduce EXTRATILES (models w/ custom pal skin) to 3840

I'm decreasing EXTRATILES because I feel that it's way overcommitted. It's the
max number of model-tiles that have their own skin for a certain palette,
like the slimer egg in the HRP.
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r2266 | helixhorned | 2012-01-19 13:57:46 -0800 (Thu, 19 Jan 2012) | 5 lines

less trivial stuff

- fix one bound-checking line
- rewrite two lines in astub.c to potentially not overflow an int16
- make tiletovox[] an array of int16's
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r2265 | helixhorned | 2012-01-19 13:57:22 -0800 (Thu, 19 Jan 2012) | 1 line

trivial tweaks: make stuff static, remove unused stuff, formatting...
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r2264 | hendricks266 | 2012-01-16 20:31:59 -0800 (Mon, 16 Jan 2012) | 1 line

Add the 'yoffset' token to model definitions to allow models to compensate for ART tiles with large yoffsets, such as #603. Under normal circumstances the existing 'zadd' parameter should be used instead. Special thanks to Supertanker.
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