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2009.12.06.Log0010.txt

📄SVN 📅2009-12-06 💾1,7 KB 5 Parsed entries BUILD FIX

Revision r1555

Correct ceiling palette and shade validation in Polymer. That fix prevents changes to a ceiling palettes or shade from being ignored until the sector gets otherwise invalidated.

Revision r1554

Proper editor picking code for Polymer. Also fixes a bunch of tabs that MSVC snuck in polymer.c.

Revision r1553

Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.

Revision r1552

Ball-busting true client-server multiplayer prototype/alpha/whatever

Revision r1551

Don't rely on repeating texture samplers to flip polymer sprites and request clamped textures for sprite textures. Fixes bug 2869362.
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r1556 | plagman | 2009-12-06 23:17:33 -0800 (Sun, 06 Dec 2009) | 1 line

Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.
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r1555 | plagman | 2009-12-06 23:04:57 -0800 (Sun, 06 Dec 2009) | 1 line

Correct ceiling palette and shade validation in Polymer. That fix prevents changes to a ceiling palettes or shade from being ignored until the sector gets otherwise invalidated.
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r1554 | plagman | 2009-12-06 23:01:44 -0800 (Sun, 06 Dec 2009) | 1 line

Proper editor picking code for Polymer. Also fixes a bunch of tabs that MSVC snuck in polymer.c.
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r1553 | plagman | 2009-12-05 21:46:48 -0800 (Sat, 05 Dec 2009) | 1 line

Don't change the CWD to the eduke32.exe directory on Windows. EDuke32 now searches the CWD for data files on all platforms.
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r1552 | terminx | 2009-12-05 01:22:43 -0800 (Sat, 05 Dec 2009) | 2 lines

Ball-busting true client-server multiplayer prototype/alpha/whatever

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r1551 | plagman | 2009-12-02 23:37:34 -0800 (Wed, 02 Dec 2009) | 1 line

Don't rely on repeating texture samplers to flip polymer sprites and request clamped textures for sprite textures. Fixes bug 2869362.
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