EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2019 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 21 builds · 34 commits

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September 2019 3 builds · 4 commits

August 2019 2 builds · 3 commits

July 2019 5 builds · 5 commits

Build 7854

31 Jul 2019 · 4 commits · 1 author SVN
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  • General

    Fix rendering skyboxes to a tile by altering renderSetTarget() & renderRestoreTarget() to set & reset xdim & ydim so that G_ShowView() can render while a render target is set,

    pogokeen r7852 31 Jul, 17:08 FixEngineCON
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    and additionally modifying G_SetupCamTile() to call EVENT_DISPLAYROOMSCAMERATILE after calling renderSetTarget()

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Build 7810

18 Jul 2019 · 6 commits · 2 authors SVN
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  • General

    Add updatesectorneighbour() and updatesectorneighbourz() and make them accessible to CON to allow searching for nearby neighbouring sectors from a known sector.

    pogokeen r7805 18 Jul, 18:46 EngineCON
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    These updatesector counterparts are more performant for tasks that require determining whether nearby sectors exist at a point as they will not exhaustively search the map. This also leads to more correct behaviour when sectors are disjoint, as queries will breadth-first search neighbouring sectors rather than risk accidentally stumbling first across accomodating disjoint sectors.

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June 2019 1 build · 5 commits

Build 7743

25 Jun 2019 · 86 commits · 3 authors SVN
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  • General

    Add EVENT_RESETGOTPICS which gives scripts the chance to reset gotpics (and similar effects trackers) for effects that run in EVENT_DISPLAYROOMS.

    pogokeen r7734 25 Jun, 11:35 EngineCON
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    EVENT_RESETGOTPICS is called after the last call to EVENT_DISPLAYROOMS in a frame, but before any engine-side calls to renderDrawRoomsQ16()

  • General

    Allow CON-specified actions to override hardcoded tsprpicnum behavior of PLAYERONWATER, CAMERA1, and RAT

    Hendricks266 r7677 written 19 May 2019 CON
  • General

    Gamevar system maintenance

    TerminX r7674 written 18 May 2019 CON
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    This removes some of the error handling for gamevar reads and writes and trades it for simpler code and a small-but-benchmarkable performance increase.

  • General

    Make CLIPMASK0 and CLIPMASK1 regular defined tokens instead of read-only gamevars

    TerminX r7664 written 18 May 2019 CON
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    I don't remember if there was any particular reason they were added as gamevars in the first place.

  • General

    CON VM maintenance

    TerminX r7658 written 18 May 2019 CON
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May 2019 1 build · 3 commits

Build 7657

18 May 2019 · 30 commits · 1 author SVN
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  • General

    Fix a potentially funny bug in the CON parser

    TerminX r7644 18 May, 20:54 FixCON
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    I don't think anyone actually ran into this.

  • General

    Use function overloading to clean up some of the CON event execution function names

    TerminX r7636 18 May, 20:53 CON
  • General

    Add EDUKE32_PREDICT_FALSE to EVENT_ANIMATESPRITES check in G_SaveMapState() and G_RestoreMapState()

    TerminX r7632 18 May, 20:53 CON
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April 2019 1 build · 1 commit

March 2019 2 builds · 3 commits

February 2019 3 builds · 6 commits

Build 7358

27 Feb 2019 · 6 commits · 1 author SVN
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  • CON

    Implement a new VM dispatch method using an explicit jump table

    Hendricks266 r7358 27 Feb, 23:21 CON
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    Most of this patch is by pogokeen.

  • CON

    Macro-ize CON keyword tokens in gamedef.h and gameexec.cpp

    Hendricks266 r7357 27 Feb, 23:21 CON
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    Most of this patch is by pogokeen.

  • CON

    Move five missed opcodeless keywords down in gamedef.h

    Hendricks266 r7356 27 Feb, 23:21 CON
  • CON

    #ifdef out deactivated stuff that should not be half-in, half-out

    Hendricks266 r7355 27 Feb, 23:21 CON
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Build 7350

22 Feb 2019 · 3 commits · 1 author SVN
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  • General

    Use existing viewingrange and yxaspect for showview so it matches that of the main view

    TerminX r7350 22 Feb, 10:35 FixEngineCON
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    This fixes fov when using showview in EVENT_DISPLAYROOMS to do layered rendering, but it might not be right for uses of showview that simply display picture-in-picture stuff on screen.

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January 2019 3 builds · 4 commits

Build 7324

30 Jan 2019 · 3 commits · 1 author SVN
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  • General

    Add mousebits gamevar to m32script for querying mouse button states

    TerminX r7324 30 Jan, 01:36 CON
  • General

    Fix issue where a useless error would be printed to the log and bad memory reads could occur when compiling a CON script with an invalid structure member passed as gamevar structure access shortcut shorthand

    TerminX r7323 30 Jan, 01:36 FixCON
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