EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Showing 2025 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 3 active

Showing 4 builds · 4 commits

Export CSV
Display options
Commit details:

August 2025 1 build · 1 commit

July 2025 1 build · 1 commit

Build 10622

3 Jul 2025 · 2 commits · 1 author GIT
Open build
  • Add EVENT_OPERATEACTIVATORS

    oasiz 506ca57 written 30 Jun 2025 FixEngineCON
    Show details

    EVENT_OPERATEACTIVATORS is run against each STAT_ACTIVATOR with a matching lotag when a typical Duke3D button/touchplate is triggered. Current sprite will be stored in THISACTOR and setting RETURN -1 will skip the normal processing of any remaining activator logic. This does not work with Masterswitches as they use a completely different logic instead.

    Fixes
    terminx/eduke32#323
Open the build to see all 2 commits

March 2025 1 build · 1 commit

February 2025 1 build · 1 commit

Build 10609

22 Feb 2025 · 1 commit · 1 author GIT
Open build
  • General

    Add "includeoptional" CON token, that doesn't error out if the included file is absent.

    Jordon Moss 1357a62 written 11 Feb 2025 CON