EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2023 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 12 builds · 32 commits

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October 2023 3 builds · 7 commits

Build 10478

3 Oct 2023 · 19 commits · 1 author GIT
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  • use internal CONs if external CON compilation fails, like the DOS version did.

    TerminX 4d8264c 3 Oct, 05:43 CON
    Show details

    I see now that Todd was actually very wise.

  • fix a rare input issue involving creating savegames while the CON script execution is lagging

    TerminX a4a33e9 written 30 Sep 2023 FixCON
  • detect invalid .sectnum and .statnum with setactor

    TerminX af4d604 written 22 Sep 2023 CON
  • fix bug in CON EVENT_SCREEN where keypresses weren't being cleared between loop iterations, preventing animations where each keypress skips a segment without bailing out of the whole thing

    TerminX a213113 written 18 Sep 2023 FixCON
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September 2023 2 builds · 2 commits

August 2023 2 builds · 9 commits

Build 10392

28 Aug 2023 · 12 commits · 3 authors GIT
Open build
Open the build to see all 12 commits

July 2023 1 build · 1 commit

June 2023 1 build · 9 commits

Build 10303

9 Jun 2023 · 18 commits · 1 author GIT
Open build
  • General

    weapons.sample.con: Implement EVENT_DISPLAYTIP and EVENT_DISPLAYACCESS

    Hendricks266 ca4adc8 written 21 Feb 2021 CON
  • General

    weapons.sample.con: Fix knuckle shade and position

    Hendricks266 8b8a5d5 written 21 Feb 2021 FixCON
  • General

    weapons.sample.con: Replace "ifand N xor N" with "and -N-1"

    Hendricks266 54e335c written 21 Feb 2021 CON
  • General

    weapons.sample.con: Make use of scalevar where appropriate

    Hendricks266 567aee3 written 21 Feb 2021 CON
  • General

    weapons.sample.con: Replace multiplications by -1 with inv and abs

    Hendricks266 cc55450 written 21 Feb 2021 CON
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May 2023 2 builds · 3 commits

April 2023 1 build · 1 commit