EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2020 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 8 builds · 11 commits

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December 2020 1 build · 1 commit

August 2020 1 build · 2 commits

Build 9239

15 Aug 2020 · 21 commits · 1 author GIT
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  • remove INTERNAL ERROR messages from Gv_GetVarIndex() and Gv_GetArrayIndex()

    TerminX b63ad53 written 6 Jul 2020 CON
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    This is only ever used for refreshing pointers to certain special gamevars and for checking if variables in savegames exist in the currently running script--it doesn't need to print errors to the console.

  • get rid of separate check for common gamevar types before the switches in getvar__ and setvar__

    TerminX 2a6a35b written 6 Jul 2020 CON
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    It wasn't any faster.

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June 2020 3 builds · 5 commits

Build 9148

13 Jun 2020 · 1 commit · 1 author GIT
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  • General

    Expose newgamecustom menu and submenu index to CON (read-only).

    Dino Bollinger 5c8110d 13 Jun, 09:58 CON
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    New userdef struct members: ud.m_newgamecustom, ud.m_newgamecustomsub

Build 9117

6 Jun 2020 · 34 commits · 2 authors GIT
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  • General

    Merge branch 'goodbye_lunatic' into 'master'

    TerminX ab90c72 6 Jun, 17:06 FixEngineCON
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    Remove Lunatic-related code This removes almost anything related to Lunatic, not just LunaCON. It may remove a bit more than desired, e.g., functions that can be used as possible hooks (I believe that this was one purpose of LUNATIC_EXTERN, now replaced with static anywhere). Some bits like the optional fix for software rendering of walls with non-POT tile heights remain, albeit they're still compile-time disabled. As previously written, I still know that Philipp Kutin was spending a lot of time on this.

    Merge request
    terminx/eduke32!13
  • General

    source/duke3d/src/gamevars.cpp: Remove LUNATIC definition of ADDWEAPONVAR

    NY00123 3a69990 written 17 May 2020 CON
  • General

    source/duke3d/src/gamevars.cpp: Remove POSTADDWEAPONVAR, since this

    NY00123 524873c written 17 May 2020 CON
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    is a no-op in non-LUNATIC builds, which will be the only ones to stay.

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Build 9058

1 Jun 2020 · 5 commits · 1 author GIT
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  • mark compiled CON_MOVE/CON_AI/CON_ACTION with a trailing value

    TerminX 98351dd written 30 May 2020 CON
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    This is so I can tell the difference between actor .t_data[] values that are actually set to something defined in CON versus bullshit arbitrary internal usage of the same variable, which I need for a future commit.

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May 2020 3 builds · 3 commits