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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Marzo 2020 1 build · 2 commit

Build 8738

11 mar 2020 · 34 commit · 1 autore SVN
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  • Generale

    Fix off-by-one error in various CON text truncation warnings

    TerminX r8720 11 mar, 17:58 FixCON
  • Generale

    Add missing diagnostic information for getactor/setactor

    TerminX r8719 11 mar, 17:58 CON
    Mostra dettagli

    Internally, there are several different permutations of the opcodes that implement CON_GETACTOR and CON_SETACTOR. This maps the internal opcodes back to the external keywords that generated them and makes sure they all have the script line number attached to them for use in diagnostic warning and error messages.

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Febbraio 2020 1 build · 2 commit

Gennaio 2020 1 build · 2 commit

Settembre 2019 3 build · 4 commit

Agosto 2019 2 build · 3 commit

Luglio 2019 5 build · 5 commit

Build 7854

31 lug 2019 · 4 commit · 1 autore SVN
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  • Generale

    Fix rendering skyboxes to a tile by altering renderSetTarget() & renderRestoreTarget() to set & reset xdim & ydim so that G_ShowView() can render while a render target is set,

    pogokeen r7852 31 lug, 17:08 FixEngineCON
    Mostra dettagli

    and additionally modifying G_SetupCamTile() to call EVENT_DISPLAYROOMSCAMERATILE after calling renderSetTarget()

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Build 7810

18 lug 2019 · 6 commit · 2 autori SVN
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  • Generale

    Add updatesectorneighbour() and updatesectorneighbourz() and make them accessible to CON to allow searching for nearby neighbouring sectors from a known sector.

    pogokeen r7805 18 lug, 18:46 EngineCON
    Mostra dettagli

    These updatesector counterparts are more performant for tasks that require determining whether nearby sectors exist at a point as they will not exhaustively search the map. This also leads to more correct behaviour when sectors are disjoint, as queries will breadth-first search neighbouring sectors rather than risk accidentally stumbling first across accomodating disjoint sectors.

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Giugno 2019 1 build · 5 commit

Build 7743

25 giu 2019 · 86 commit · 3 autori SVN
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  • Generale

    Add EVENT_RESETGOTPICS which gives scripts the chance to reset gotpics (and similar effects trackers) for effects that run in EVENT_DISPLAYROOMS.

    pogokeen r7734 25 giu, 11:35 EngineCON
    Mostra dettagli

    EVENT_RESETGOTPICS is called after the last call to EVENT_DISPLAYROOMS in a frame, but before any engine-side calls to renderDrawRoomsQ16()

  • Generale

    Allow CON-specified actions to override hardcoded tsprpicnum behavior of PLAYERONWATER, CAMERA1, and RAT

    Hendricks266 r7677 scritto il 19 mag 2019 CON
  • Generale

    Gamevar system maintenance

    TerminX r7674 scritto il 18 mag 2019 CON
    Mostra dettagli

    This removes some of the error handling for gamevar reads and writes and trades it for simpler code and a small-but-benchmarkable performance increase.

  • Generale

    Make CLIPMASK0 and CLIPMASK1 regular defined tokens instead of read-only gamevars

    TerminX r7664 scritto il 18 mag 2019 CON
    Mostra dettagli

    I don't remember if there was any particular reason they were added as gamevars in the first place.

  • Generale

    CON VM maintenance

    TerminX r7658 scritto il 18 mag 2019 CON
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Maggio 2019 1 build · 3 commit

Build 7657

18 mag 2019 · 30 commit · 1 autore SVN
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  • Generale

    Fix a potentially funny bug in the CON parser

    TerminX r7644 18 mag, 20:54 FixCON
    Mostra dettagli

    I don't think anyone actually ran into this.

  • Generale

    Use function overloading to clean up some of the CON event execution function names

    TerminX r7636 18 mag, 20:53 CON
  • Generale

    Add EDUKE32_PREDICT_FALSE to EVENT_ANIMATESPRITES check in G_SaveMapState() and G_RestoreMapState()

    TerminX r7632 18 mag, 20:53 CON
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Aprile 2019 1 build · 1 commit

Marzo 2019 2 build · 3 commit

Febbraio 2019 3 build · 6 commit

Build 7358

27 feb 2019 · 6 commit · 1 autore SVN
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  • CON

    Implement a new VM dispatch method using an explicit jump table

    Hendricks266 r7358 27 feb, 23:21 CON
    Mostra dettagli

    Most of this patch is by pogokeen.

  • CON

    Macro-ize CON keyword tokens in gamedef.h and gameexec.cpp

    Hendricks266 r7357 27 feb, 23:21 CON
    Mostra dettagli

    Most of this patch is by pogokeen.

  • CON

    Move five missed opcodeless keywords down in gamedef.h

    Hendricks266 r7356 27 feb, 23:21 CON
  • CON

    #ifdef out deactivated stuff that should not be half-in, half-out

    Hendricks266 r7355 27 feb, 23:21 CON
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Build 7350

22 feb 2019 · 3 commit · 1 autore SVN
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  • Generale

    Use existing viewingrange and yxaspect for showview so it matches that of the main view

    TerminX r7350 22 feb, 10:35 FixEngineCON
    Mostra dettagli

    This fixes fov when using showview in EVENT_DISPLAYROOMS to do layered rendering, but it might not be right for uses of showview that simply display picture-in-picture stuff on screen.

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