EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Ottobre 2016 4 build · 7 commit

Build 5899

14 ott 2016 · 11 commit · 1 autore SVN
Apri la build
  • Fix addlogvar command, broken in r5835.

    Hendricks266 r5895 14 ott, 00:40 FixCON
  • Allow gamestartup to read in one additional parameter (MAXFLAMETHROWERAMMO). Do nothing with it yet.

    Hendricks266 r5894 14 ott, 00:40 CON
  • Implement "ifplaybackon" conditional, used by World Tour to determine if the replay feature is enabled. In our case, it is always false.

    Hendricks266 r5893 14 ott, 00:40 CON
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Settembre 2016 3 build · 3 commit

Agosto 2016 1 build · 2 commit

Gennaio 2016 7 build · 16 commit

Build 5532

7 gen 2016 · 19 commit · 1 autore SVN
Apri la build
  • Add getpv and setpv as short forms for get/setplayervar, and #include as an alternate for include.

    Hendricks266 r5531 7 gen, 17:33 CON
  • Add ifvarge, ifvarle, and ifvarboth in line with ifvarvarge, ifvarvarle, and ifvarvarboth.

    Hendricks266 r5530 7 gen, 17:33 CON
  • Fix the return command within events, broken since r5097.

    Hendricks266 r5522 7 gen, 17:33 FixCON
  • Clean up pointer handling in the parser so we have less to re-offset in C_SetScriptSize. Also fixes bugs in r5093 and/or r5097.

    Hendricks266 r5521 7 gen, 17:33 FixCON
  • Fix VM_ScriptInfo so that it never reads before the beginning of the bytecode.

    Hendricks266 r5520 7 gen, 17:32 FixCON
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Build 5501

1 gen 2016 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Add "klabs" keyword to CON, to take a gamevar and set it to its absolute value. The internal "inv" function to invert a gamevar's value has also been exposed externally.

    TerminX r5501 1 gen, 17:56 CON
  • Generale

    Add commands added in previous commit to g_keywdate[], clean up a few CON compilation warning messages

    TerminX r5500 1 gen, 17:56 CON
  • Generale

    Adds the following keywords from M32script into CON: shiftvarvarl, shiftvarvarr, ifvarvarle, ifvarvarge, ifvarvarboth, whilevarl, and whilevarvarl.

    TerminX r5499 1 gen, 17:56 CON
    Mostra dettagli

    This also adds the shorthand versions of some commands, like "set" for "setvarvar", "add" for "addvarvar", "ife" for "ifvarvare", etc. There are about 30 of these. Because some of these names may already be used in some projects as variable names, this revision also includes a somewhat large change in variable naming rules: gamevars may now have the same names as CON keywords, with the caveat that the masked keyword is no longer accessible. This results in a warning at compile time but should ensure nobody's project ever stops compiling due to the introduction of new keywords.

Dicembre 2015 2 build · 4 commit

Build 5491

22 dic 2015 · 17 commit · 1 autore SVN
Apri la build
  • Generale

    Fix issue with sin/cos CON commands that prevented using the special builtin structure shortcut access vars for input.

    TerminX r5490 22 dic, 20:06 FixCON
  • Generale

    Add vm_player, vm_sprite and vm_distance to get/setuserdef. This controls the sprite and player referenced by things like "THISACTOR", all of the "ifp" conditionals, per-actor gamevar access, etc. This is intended to be used to un-gimp things like EVENT_WORLD.

    TerminX r5489 22 dic, 20:06 EngineCON
  • Generale

    Draw frame at level start after EVENT_LOADPLAYER instead of before.

    TerminX r5487 22 dic, 20:06 CON
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Novembre 2015 1 build · 1 commit

Build 5434

20 nov 2015 · 4 commit · 1 autore SVN
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  • add byte array editorcolors[256] to m32script variables.

    Helixhorned r5433 20 nov, 12:26 EngineCON
    Mostra dettagli

    This makes it possible to set up editor colors at startup (from m32_autoexec.cfg). For example: script_expertmode 1 do for i range 256 ifge i 33 { set editorcolors[i] i } script_expertmode 0 Use this method in the description of how to get old-style 2D colors in tiles.cfg and suggest an alternative color index pair.

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Settembre 2015 1 build · 3 commit

Build 5357

23 set 2015 · 5 commit · 1 autore SVN
Apri la build
  • Correct handling of size-zero gamearrays: Prevent a crash upon loading a savegame containing them, and allow resizearray to zero.

    Hendricks266 r5355 23 set, 23:31 FixCON
  • Fix a harmless "Internal compiler error" warning when using quick structure access on userdef.

    Hendricks266 r5354 23 set, 23:31 FixCON
  • CON

    Add "defstate" token which functions identically as in M32script: synonymous with CON's "state" only at top-level (when defining a state). Useful for syntax highlighting.

    Hendricks266 r5353 23 set, 23:31 CON
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Agosto 2015 4 build · 4 commit