EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

Commit per anno

Seleziona un anno per vederne le build
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
Filtri · 1 attivi

Visualizzate 425 build · 724 commit

Esporta CSV
Opzioni di visualizzazione
Dettagli dei commit:

Febbraio 2018 8 build · 10 commit

Gennaio 2018 7 build · 11 commit

Build 6627

29 gen 2018 · 14 commit · 1 autore SVN
Apri la build
  • Generale

    New events EVENT_PLAYLEVELMUSICSLOT and EVENT_CONTINUELEVELMUSICSLOT.

    Hendricks266 r6624 29 gen, 03:14 CON
    Mostra dettagli

    Called when a music track will be started from the beginning, and when the current track is continued after loading a save, etc. The requested track is passed into PLAYLEVELMUSICSLOT via ud.m_volume_number and ud.m_level_number.

  • CON

    Add commands "swaptrackslot" and "preloadtrackslotforswap"

    Hendricks266 r6623 29 gen, 03:14 CON
  • CON

    Add user_map and m_user_map read-only userdefs.

    Hendricks266 r6616 29 gen, 03:13 CON
Apri la build per vedere tutti i 14 commit

Build 6613

28 gen 2018 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Systematize the appearance of the menu fonts using the DOS version as a reference.

    Hendricks266 r6613 28 gen, 18:14 CON
    Mostra dettagli

    New events: "EVENT_MENUCURSORLEFT" "EVENT_MENUCURSORRIGHT" "EVENT_MENUCURSORSHADE" "EVENT_MENUSHADESELECTED" New userdef structures: "menu_shadedeselected" "menu_shadedisabled" "menutext_zoom" "menutext_xspace" "menutext_pal" "menutext_palselected" "menutext_paldeselected" "menutext_paldisabled" "menutext_palselected_right" "menutext_paldeselected_right" "menutext_paldisabled_right" "gametext_zoom" "gametext_xspace" "gametext_pal" "gametext_palselected" "gametext_paldeselected" "gametext_paldisabled" "gametext_palselected_right" "gametext_paldeselected_right" "gametext_paldisabled_right" "minitext_zoom" "minitext_xspace" "minitext_tracking" "minitext_pal" "minitext_palselected" "minitext_paldeselected" "minitext_paldisabled" "minitext_palselected_right" "minitext_paldeselected_right" "minitext_paldisabled_right" "menutitle_pal" "slidebar_palselected" "slidebar_paldisabled" Self-explanatory. Use in conjunction with "menutext_tracking" and "gametext_tracking" ("mgametext_tracking" is now ignored). The values for disabled shade is added to the selected or deselected shades. The palettes have a disabled > selected > deselected hierarchy, and are applied if not zero. Patch from Fox

  • Generale

    New commands: "divr", "divru", "divrd"

    Hendricks266 r6611 28 gen, 18:14 CON
    Mostra dettagli

    divr <dividend> <divisor> Divide gamevar <dividend> by <divisor> and round (aka round to nearest) the result. A result of 0.5 will equal 1. divru <dividend> <divisor> Divide gamevar <dividend> by <divisor> and round up (aka round away from zero) the result. Additionally "divrd" can be used to round down (aka round toward zero), which is equivalent to the current div command as tested on x86, ARM, and PowerPC. Note that "shiftr" rounds up negative values. Patch from Fox.

Apri la build per vedere tutti i 5 commit

Build 6597

25 gen 2018 · 9 commit · 1 autore SVN
Apri la build
  • Generale

    Add "Alternate Weapon" key similar to Shadow Warrior Classic Redux.

    Hendricks266 r6594 25 gen, 20:35 CON
    Mostra dettagli

    When pressed it switches between pipebomb / detonator or shrinker / expander. New event "EVENT_ALTWEAPON" Akin to "EVENT_PREVIOUSWEAPON" and "EVENT_NEXTWEAPON". RETURN is set to 12. Patch from Fox.

Apri la build per vedere tutti i 9 commit

Build 6588

25 gen 2018 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    New userdef structure: "statusbarflags", "statusbarrange", "statusbarcustom"

    Hendricks266 r6587 25 gen, 20:34 FixCON
    Mostra dettagli

    "statusbarflags" is a bitfield. Values are: STATUSBAR_NONONE = 1 STATUSBAR_NOMINI = 2 STATUSBAR_NOFULL = 4 STATUSBAR_NOSHRINK = 8 STATUSBAR_NOFRAGBAR = 16 STATUSBAR_NOOVERLAY = 32 STATUSBAR_NOMODERN = 64 Default value is 8. In case you modify it, you also have to set the other status bar related userdefs in EVENT_SETDEFAULTS. Default values in EDuke32 are: screen_size = 4; statusbarmode = 1; althud = 1; "statusbarrange" is used to add more alternatives for the status bar without breaking the option in the menu. If used, the mini status bar (screen_size = 4) will cycle through "statusbarcustom" when changing the screen size. Also fix the size of the viewport when the screen is shrunk and the scale of the status bar is not 100%. Patch from Fox.

  • Generale

    Add new events at various points that display hardcoded screens.

    Hendricks266 r6584 25 gen, 20:34 CON
    Mostra dettagli

    New event "EVENT_MAINMENUSCREEN" Triggered before the main menu is displayed. Set RETURN to -1 to disable the screens that appear before the main menu. New event "EVENT_NEWGAMESCREEN" Triggered when a new game is started. Set RETURN to -1 to disable The Birth intro animation. New event "EVENT_ENDLEVELSCREEN" Triggered when a level ends. Set RETURN to -1 to disable the bonus and deathmatch score screens after a level ends. New event "EVENT_EXITGAMESCREEN" Triggered when a running game is ended. Set RETURN to -1 to disable the deathmatch score screen when you quit mid-game. New event "EVENT_EXITPROGRAMSCREEN" Triggered when the program is closed. Set RETURN to -1 to disable the shareware or TEN screen,sif they were enabled in LOGO_FLAGS. Patch from Fox.

Apri la build per vedere tutti i 6 commit

Dicembre 2017 3 build · 4 commit

Build 6563

11 dic 2017 · 13 commit · 1 autore SVN
Apri la build
  • Generale

    New event "EVENT_SETDEFAULTS".

    Hendricks266 r6554 11 dic, 21:13 CON
    Mostra dettagli

    Use this event to change the value of userdefs when initializing cfg settings with defaults. Patch from Fox.

  • Generale

    New def token for "cutscene": "aspect"

    Hendricks266 r6551 11 dic, 21:13 CON
    Mostra dettagli

    Overrides the aspect ratio for IVF files. cutscene <path> { aspect <numerator> <denominator> } Note: For ANMs, you can use rotatesprite and setaspect to draw TILE_ANIM (currently defined as 30716) in EVENT_CUTSCENE with a custom aspect. Patch from Fox.

Apri la build per vedere tutti i 13 commit

Novembre 2017 1 build · 10 commit

Build 6522

28 nov 2017 · 20 commit · 1 autore SVN
Apri la build
  • Generale

    Revise view background / border drawing code.

    Hendricks266 r6518 28 nov, 23:29 CON
    Mostra dettagli

    New event "EVENT_UPDATESCREENAREA" Use this event to change the size of the game view, similar to when you press + or -. New event "EVENT_DISPLAYBORDER" Set RETURN to change the background tile of the game view, set -1 to disable the background and border. New userdef structures "screenarea_x1", "screenarea_y1", "screenarea_x2", "screenarea_y2" Use these structures to change the boundaries of the view in EVENT_UPDATESCREENAREA. Patch from Fox.

  • CON

    Add EVENT_RECOGSOUND.

    Hendricks266 r6517 28 nov, 23:29 CON
    Mostra dettagli

    Set RETURN to -1 to disable the sound played when an enemy awaken. You have to use a command to play a sound, because the bosses use globalsound. Patch from Fox.

  • CON

    Add EVENT_OPENMENUSOUND.

    Hendricks266 r6516 28 nov, 23:29 CON
    Mostra dettagli

    Set RETURN to the sound played when the menu is opened. -1 to cancel. Patch from Fox.

  • CON

    Add EVENT_DISPLAYEND and EVENT_DISPLAYROOMSEND.

    Hendricks266 r6512 28 nov, 23:29 EngineCON
    Mostra dettagli

    EVENT_DISPLAYROOMSEND: Triggered right after the game world is rendered and before any sprite above the screen. EVENT_DISPLAYEND: Triggered after the game draws everything above the screen, including menus. A counterpart to EVENT_DISPLAYSTART. Patch from Fox.

  • CON

    Add screenpal command.

    Hendricks266 r6509 28 nov, 23:29 CON
    Mostra dettagli

    screenpal <r> <g> <b> <a> Similar to palfrom, but works on screen events. Values range from 0 to 255. Patch from Fox.

Apri la build per vedere tutti i 20 commit

Ottobre 2017 2 build · 2 commit

Build 6460

4 ott 2017 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    This should fix the scrambled log output when the game crashes while executing a CON script somewhere

    TerminX r6460 4 ott, 15:30 FixCON

Settembre 2017 2 build · 2 commit

Agosto 2017 3 build · 6 commit