Build 3648
SVN-
Generale
a.m32: Implement a Polymer "head light" emanating from your position in 3D mode.
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Toggled with Ctrl+Shift+[KP-]. Variable 'headlight_range' controls its range. For the implementation, a new event EVENT_PREDRAW3DSCREEN was added.
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gen. cleaner code, make actor[].movflag internal, update listglobals.sh
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begin gamevar system. Not much there yet.
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In Lunatic, gamevars (variables that are saved with savegames) are per-module.
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ifsquished.
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fix rotatesprite coordinate check, gen. events to chain at beginning.