EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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July 2019 5 builds · 5 commits

Build 7810

18 Jul 2019 · 6 commits · 2 authors SVN
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  • General

    Add updatesectorneighbour() and updatesectorneighbourz() and make them accessible to CON to allow searching for nearby neighbouring sectors from a known sector.

    pogokeen r7805 18 Jul, 18:46 EngineCON
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    These updatesector counterparts are more performant for tasks that require determining whether nearby sectors exist at a point as they will not exhaustively search the map. This also leads to more correct behaviour when sectors are disjoint, as queries will breadth-first search neighbouring sectors rather than risk accidentally stumbling first across accomodating disjoint sectors.

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June 2019 1 build · 5 commits

Build 7743

25 Jun 2019 · 86 commits · 3 authors SVN
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  • General

    Add EVENT_RESETGOTPICS which gives scripts the chance to reset gotpics (and similar effects trackers) for effects that run in EVENT_DISPLAYROOMS.

    pogokeen r7734 25 Jun, 11:35 EngineCON
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    EVENT_RESETGOTPICS is called after the last call to EVENT_DISPLAYROOMS in a frame, but before any engine-side calls to renderDrawRoomsQ16()

  • General

    Allow CON-specified actions to override hardcoded tsprpicnum behavior of PLAYERONWATER, CAMERA1, and RAT

    Hendricks266 r7677 written 19 May 2019 CON
  • General

    Gamevar system maintenance

    TerminX r7674 written 18 May 2019 CON
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    This removes some of the error handling for gamevar reads and writes and trades it for simpler code and a small-but-benchmarkable performance increase.

  • General

    Make CLIPMASK0 and CLIPMASK1 regular defined tokens instead of read-only gamevars

    TerminX r7664 written 18 May 2019 CON
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    I don't remember if there was any particular reason they were added as gamevars in the first place.

  • General

    CON VM maintenance

    TerminX r7658 written 18 May 2019 CON
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May 2019 1 build · 3 commits

Build 7657

18 May 2019 · 30 commits · 1 author SVN
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  • General

    Fix a potentially funny bug in the CON parser

    TerminX r7644 18 May, 20:54 FixCON
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    I don't think anyone actually ran into this.

  • General

    Use function overloading to clean up some of the CON event execution function names

    TerminX r7636 18 May, 20:53 CON
  • General

    Add EDUKE32_PREDICT_FALSE to EVENT_ANIMATESPRITES check in G_SaveMapState() and G_RestoreMapState()

    TerminX r7632 18 May, 20:53 CON
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April 2019 1 build · 1 commit

March 2019 2 builds · 3 commits

February 2019 3 builds · 6 commits

Build 7358

27 Feb 2019 · 6 commits · 1 author SVN
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  • CON

    Implement a new VM dispatch method using an explicit jump table

    Hendricks266 r7358 27 Feb, 23:21 CON
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    Most of this patch is by pogokeen.

  • CON

    Macro-ize CON keyword tokens in gamedef.h and gameexec.cpp

    Hendricks266 r7357 27 Feb, 23:21 CON
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    Most of this patch is by pogokeen.

  • CON

    Move five missed opcodeless keywords down in gamedef.h

    Hendricks266 r7356 27 Feb, 23:21 CON
  • CON

    #ifdef out deactivated stuff that should not be half-in, half-out

    Hendricks266 r7355 27 Feb, 23:21 CON
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Build 7350

22 Feb 2019 · 3 commits · 1 author SVN
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  • General

    Use existing viewingrange and yxaspect for showview so it matches that of the main view

    TerminX r7350 22 Feb, 10:35 FixEngineCON
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    This fixes fov when using showview in EVENT_DISPLAYROOMS to do layered rendering, but it might not be right for uses of showview that simply display picture-in-picture stuff on screen.

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January 2019 3 builds · 4 commits

Build 7324

30 Jan 2019 · 3 commits · 1 author SVN
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  • General

    Add mousebits gamevar to m32script for querying mouse button states

    TerminX r7324 30 Jan, 01:36 CON
  • General

    Fix issue where a useless error would be printed to the log and bad memory reads could occur when compiling a CON script with an invalid structure member passed as gamevar structure access shortcut shorthand

    TerminX r7323 30 Jan, 01:36 FixCON
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December 2018 1 build · 12 commits

Build 7284

14 Dec 2018 · 42 commits · 1 author SVN
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  • General

    Fix CON commands leaving useless extra values in the bytecode. They were only valid outside of executable blocks so it was never noticed.

    TerminX r7277 14 Dec, 17:39 FixCON
  • General

    Fix CON compiler line number accounting problem introduced with the optimization that transforms CON_SETVARVAR -> CON_SETVAR if the second parameter is a constant

    TerminX r7276 14 Dec, 17:39 FixCON
  • General

    After some refactoring, several CON error checks done at runtime stood out as things that could be determined at script compile time. They have been moved.

    TerminX r7271 14 Dec, 17:38 CON
  • General

    Attempting to compile a CON with something stupid like "mul var 0" or "div var 0" in it now throws an error

    TerminX r7270 14 Dec, 17:38 CON
  • General

    Comment out actor and player versions of gamevar manipulation opcodes as they aren't performant with our current switch-based method of processing instructions. This also tweaks the beginning of VM_Execute() to gain a little more performance.

    TerminX r7268 14 Dec, 17:38 CON
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November 2018 2 builds · 10 commits

Build 7238

18 Nov 2018 · 51 commits · 1 author SVN
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  • General

    CON syntax extension: the empty "[]" shortcut for accessing a struct at index THISACTOR can now be omitted.

    TerminX r7238 18 Nov, 10:14 EngineCON
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    This allows cleaner syntax such as "geta .x temp", "ife sprite.x temp", etc.

  • General

    Misc CON fixups

    TerminX r7236 18 Nov, 10:14 CON
  • General

    Minor CON compiler cleanup

    TerminX r7232 18 Nov, 10:14 CON
  • General

    Direct struct access for tsprite, and break special gamevar access out of Gv_GetVar() and into a separate function like it already was with Gv_GetVarX()

    TerminX r7201 18 Nov, 10:11 EngineCON
  • General

    gamedef.cpp and friends: use preprocessor defines instead of hard-coded values for gamevar IDs that are really constants or arrays or structs

    TerminX r7197 18 Nov, 10:10 CON
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October 2018 2 builds · 3 commits

Build 7136

27 Oct 2018 · 69 commits · 1 author SVN
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  • General

    Add per-sound volume support to audiolib. This allows you to control the volume of sounds independently from the distance-based system exposed through CON. To use this, you must define your sounds via the .def syntax and set the "volume" property--default is 1.0.

    TerminX r7117 written 25 Oct 2018 CON
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August 2018 1 build · 1 commit

Build 6969

9 Aug 2018 · 6 commits · 1 author SVN
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  • General

    Remove compiled CON script from savegames in favor of storing a simple CRC32 value computed from the uncompiled CON text--this means that savegames can now only be loaded if the currently loaded CONs match what was in use when the game was saved.

    TerminX r6964 9 Aug, 09:06 CON
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