EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2018 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 57 builds · 93 commits

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December 2018 4 builds · 6 commits

Build 7293

15 Dec 2018 · 1 commit · 1 author SVN
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  • General

    Fix issue where the option to enable or disable Polymer wasn't being saved properly

    TerminX r7293 15 Dec, 13:35 FixEngine

Build 7290

14 Dec 2018 · 6 commits · 1 author SVN
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  • General

    Revert "engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments."

    TerminX r7290 14 Dec, 17:40 FixEngine
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    This reverts r6886.

  • General

    Fix issue with editor not allowing wall and floor aligned sprites to be resized in 2d mode without textured view mode enabled

    TerminX r7289 14 Dec, 17:40 FixEngine
  • General

    This should fix the too many sprites spawned issue in single player

    TerminX r7288 14 Dec, 17:40 FixEngine
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Build 7284

14 Dec 2018 · 42 commits · 1 author SVN
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  • General

    Change A_AddToDeleteQueue() to call A_DeleteSprite() on sprites it removes from the queue directly, as sprites with statnums other than STAT_ACTOR and STAT_MISC are not deleted automatically when their xrepeat is 0. This fixes using CON_INSERTSPRITEQ with sprites of statnums other than STAT_ACTOR and STAT_MISC.

    TerminX r7275 14 Dec, 17:39 FixEngine
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Build 7242

7 Dec 2018 · 1 commit · 1 author SVN
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  • General

    - Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.

    seventyfive r7242 7 Dec, 16:40 FixEngine
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    - "Scratch pad" sprites implementation, to avoid desyncs in sprite indexes, clients will insert temporary sprites which are cleared out when they receive the next snapshot from the server. - Patches from Striker which fix player stomping frag counts, the accept button when hosting a game through the menu, and a "noffire" command line parameter. - Patches from NY00123: t_data sync optimizations to improve some jittery behavior on the client side.

November 2018 3 builds · 10 commits

Build 7238

18 Nov 2018 · 51 commits · 1 author SVN
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  • General

    CON syntax extension: the empty "[]" shortcut for accessing a struct at index THISACTOR can now be omitted.

    TerminX r7238 18 Nov, 10:14 EngineCON
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    This allows cleaner syntax such as "geta .x temp", "ife sprite.x temp", etc.

  • General

    WIP wall texture rotation bit

    TerminX r7226 18 Nov, 10:13 Engine
  • stop playing sounds when entering the tile selector in 3d mode

    TerminX r7220 18 Nov, 10:13 Engine
  • General

    Fix Polymer checkbox not showing up in the startup window in Visual Studio builds

    TerminX r7217 18 Nov, 10:12 FixEngine
  • General

    Direct struct access for tsprite, and break special gamevar access out of Gv_GetVar() and into a separate function like it already was with Gv_GetVarX()

    TerminX r7201 18 Nov, 10:11 EngineCON
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Build 7187

18 Nov 2018 · 46 commits · 1 author SVN
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  • General

    This is supposed to fix some errors with HIGH_PRECISION_SPRITE reported by a static analyzer, wherein 32-bit values were shifted and truncated as 32-bit before being widened to a 64-bit type, which didn't seem like the intended behavior. This is the commit to look at if anything is suddenly fucked up in the classic software renderer.

    TerminX r7167 18 Nov, 10:07 FixEngine
  • General

    Rename the implementation of _lrotl() found at the top of kplib.cpp to klrotl() and use it unconditionally on platforms other than Win32 (it's only used in .bmp rendering).

    TerminX r7145 18 Nov, 10:05 Engine
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October 2018 6 builds · 14 commits

Build 7136

27 Oct 2018 · 69 commits · 1 author SVN
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  • General

    Add CSTAT_SPRITE_ALIGNMENT_MASK. It's identical to CSTAT_SPRITE_ALIGNMENT_SLAB, but should be used in cases where you're checking either CSTAT_SPRITE_ALIGNMENT_WALL or CSTAT_SPRITE_ALIGNMENT_FLOOR rather than checking for a slab (voxel).

    TerminX r7129 written 25 Oct 2018 Engine
  • General

    Update engine headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.

    TerminX r7073 written 15 Oct 2018 Engine
  • General

    Same sort of thing as the previous commits, but for the engine. Forward declaration cleanup and constification.

    TerminX r7072 written 15 Oct 2018 Engine
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Build 7067

10 Oct 2018 · 1 commit · 1 author SVN
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  • General

    engine.cpp: fix crash when calling `setrendermode 3` where PolymostProcessVoxels would be called before Polymost is initialized.

    pogokeen r7067 10 Oct, 14:04 FixEngine
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    PolymostProcessVoxels would call videoNextPage during processing which would attempt to render the OSD and lead to a segfault due to Polymost not being properly initialized.

Build 7050

10 Oct 2018 · 1 commit · 1 author SVN
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  • General

    polymost.cpp: temporarily disable experimental r_enablepolymost2 cvar

    pogokeen r7050 10 Oct, 08:08 Engine

Build 7049

10 Oct 2018 · 2 commits · 1 author SVN
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  • General

    polymost.h: fix order of parameters to match polymost.cpp

    pogokeen r7049 10 Oct, 07:37 FixEngine
  • General

    polymost.cpp: fix lockup bug that would occur with polymost_waitForSubBuffer() when glClientWaitSync consistently returned GL_WAIT_FAILED on certain hardware/drivers.

    pogokeen r7048 10 Oct, 07:37 FixEngine
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    Additionally, fix conditional check for r_persistentStreamBuffer requirements in polymost_glinit().

Build 7047

6 Oct 2018 · 49 commits · 1 author SVN
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  • General

    Further revise a couple of null pointer checks in Polymost

    TerminX r7041 6 Oct, 22:23 FixEngine
  • General

    Fix potential OOB spriteext[] access when checking SPREXT_NOTMD to determine whether or not to render a sprite's model, if available

    TerminX r7023 6 Oct, 22:21 FixEngine
  • General

    Tweak osdfunc_setrendermode() to report whether the classic renderer is the C or ASM version

    TerminX r7020 6 Oct, 22:21 Engine
  • General

    Fix overcomputation in the classic renderer due to a bug caused by a previous optimization attempt

    TerminX r7017 6 Oct, 22:21 FixEngine
  • General

    Fix issue in the C version of the classic renderer where someone had attempted to negate a bool

    TerminX r7012 6 Oct, 22:21 FixEngine
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September 2018 1 build · 1 commit

August 2018 1 build · 1 commit

July 2018 4 builds · 7 commits

Build 6960

30 Jul 2018 · 1 commit · 1 author SVN
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  • General

    polymost.cpp/glsurface.cpp: Don't print shader compile status to the console on success.

    pogokeen r6960 30 Jul, 16:01 Engine

Build 6955

22 Jul 2018 · 10 commits · 1 author SVN
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  • General

    Create P_GetOverheadPal() and restore the DOS definition of it.

    Hendricks266 r6955 22 Jul, 19:56 Engine
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    DOS: the player sprite's pal (including pants color and frozenness), unaffected by sector floor pal what the code had for some reason: the sector's floor pal, neglecting the nofloorpal bit, frozenness, and the player's pants color I contend that it is okay for the automap sprite to ignore the sector's color for map legibility purposes.

  • General

    Clean up variables in overhead map player sprite draw code.

    Hendricks266 r6953 22 Jul, 19:56 Engine
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Build 6939

14 Jul 2018 · 2 commits · 1 author SVN
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  • General

    Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).

    pogokeen r6939 14 Jul, 14:36 FixEngine
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    When glsurface is available, use GL to upscale the render buffer. Additionally, fix build issues with sdlayer12 introduced by GLAD changes (r6656).

  • General

    sdlayer.cpp: Don't destroy window resouces if switching between software rendering on glsurface and Polymost/Polymer

    pogokeen r6938 14 Jul, 14:36 Engine

Build 6937

2 Jul 2018 · 2 commits · 1 author SVN
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  • General

    polymost.cpp: make c_wrapThreshold consistent between POLYMOST1_BASIC_FRAGMENT_SHADER_CODE and POLYMOST1_EXTENDED_FRAGMENT_SHADER_CODE

    pogokeen r6937 2 Jul, 21:29 Engine
  • General

    polymost.cpp: fix rendering for indexed colour textures to match original behaviour when !r_usetileshades or globalflags & GLOBAL_NO_GL_TILESHADES

    pogokeen r6936 2 Jul, 21:29 FixEngine
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    Additionally, fix issue in polymost_setShade() where shade calculation was happening after a check for whether or not the shade needed to be updated.

June 2018 7 builds · 9 commits

Build 6933

27 Jun 2018 · 1 commit · 1 author SVN
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  • General

    sdlayer.cpp: fix software renderer crash affecting Mapster32 due to improper handling of lockcount in videoBeginDrawing()/videoEndDrawing() when using glsurface

    pogokeen r6933 27 Jun, 19:00 FixEngine