EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Showing 2019 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 2 active

Showing 88 builds · 202 commits

Export CSV
Display options
Commit details:

March 2019 9 builds · 34 commits

Build 7379

2 Mar 2019 · 20 commits · 1 author SVN
Open build
  • General

    A curious Polymost optimization from Nuke.YKT

    TerminX r7379 2 Mar, 15:22 Engine
    Show details

    This bails out of drawing any domost spans that seem to be entirely outside of the range of the screen coordinates. Since this seems so obvious, I have to wonder if Polymost is supposed to be doing this elsewhere already...

  • General

    Work around floating point precision issues in Polymost causing problems when rendering certain geometry from particular angles

    TerminX r7374 2 Mar, 15:21 Engine
  • General

    Patch from Nuke.YKT to fix voxel rotation in Polymost

    TerminX r7368 2 Mar, 15:21 FixEngine
Open the build to see all 20 commits

February 2019 3 builds · 5 commits

Build 7350

22 Feb 2019 · 3 commits · 1 author SVN
Open build
  • General

    Use existing viewingrange and yxaspect for showview so it matches that of the main view

    TerminX r7350 22 Feb, 10:35 FixEngineCON
    Show details

    This fixes fov when using showview in EVENT_DISPLAYROOMS to do layered rendering, but it might not be right for uses of showview that simply display picture-in-picture stuff on screen.

Open the build to see all 3 commits

Build 7333

18 Feb 2019 · 7 commits · 1 author SVN
Open build
  • General

    Fix the automap glitch in the region around the full status bar in Polymost

    TerminX r7331 18 Feb, 14:02 FixEngine
  • General

    Patch from Fox:

    TerminX r7329 18 Feb, 14:02 FixEngine
    Show details

    Add a FOV option in the menu. Range from 75 to 120 degrees (at 4:3 resolution), default is 90. New userdef "fov". Equals the FOV in 360 degrees. Update Polymost projection hack, so it compensates for the FOV or height of the game view. Fix FOV in Polymer when the full status bar is visible. Now the FOV depends of the width of the game view instead of the height.

Open the build to see all 7 commits

January 2019 3 builds · 4 commits