EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2018 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 57 builds · 93 commits

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June 2018 7 builds · 9 commits

Build 6930

23 Jun 2018 · 3 commits · 1 author SVN
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  • General

    Temporary workaround for palette or GL surface issue wherein launching Mapster32 into 2d mode produces a black screen until switching to 3d mode and back

    TerminX r6930 23 Jun, 17:55 FixEngine
  • General

    Fix crash in Mapster32 when switching from GL 3d mode to 2d mode.

    TerminX r6929 23 Jun, 17:55 FixEngine
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Build 6927

20 Jun 2018 · 1 commit · 1 author SVN
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  • General

    Fix issue with viewing the player sprite through a security camera

    TerminX r6927 20 Jun, 21:12 FixEngine

Build 6922

13 Jun 2018 · 5 commits · 1 author SVN
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  • General

    sdlayer.cpp: don't alter desktop composition using win_setvideomode() if we're creating an SDL window for rendering GL

    pogokeen r6920 13 Jun, 12:15 Engine
  • General

    When OpenGL is available, prefer using the new glsurface to blit the classic renderer's 8-bit buffer to the screen.

    pogokeen r6919 13 Jun, 12:15 Engine
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May 2018 7 builds · 8 commits

Build 6907

30 May 2018 · 1 commit · 1 author SVN
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  • General

    engine.cpp: fix issue introduced in r6905 where voxels with fractional scaling would not be handled correctly in Polymost

    pogokeen r6907 30 May, 05:01 FixEngine

Build 6906

26 May 2018 · 1 commit · 1 author SVN
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  • General

    tiles.cpp: fix texcache.cpp:CLEAR_GL_ERRORS() hang on some drivers when trying to create GL textures for tiles when we have no GL context.

    pogokeen r6906 26 May, 15:11 FixEngine
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    This could occur when returning to 2D mode from 3D mode in Mapster32 as videoSet2DMode() does not affect the result of videoGetRenderMode() despite destroying the GL context.

Build 6905

23 May 2018 · 2 commits · 1 author SVN
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  • General

    engine.cpp: fix issue with voxmodel_t voxels not having their scale set properly due to defs being processed before PolymostProcessVoxels()

    pogokeen r6905 23 May, 08:04 FixEngine
  • General

    engine.cpp: fix classicDrawVoxel() positioning bugs by:

    pogokeen r6904 23 May, 08:04 FixEngine
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    +avoid adding the pivot's z offset again after it was already added in classicDrawSprite() +offset the voxel object by half of the voxel object's z size

Build 6892

21 May 2018 · 1 commit · 1 author SVN
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  • CON

    Revert r6526 and r6527. This restores the longstanding behavior of the killit command, and setting sprites' xrepeat to zero, to not actually delete sprites unless their statnum is STAT_ACTOR or STAT_MISC. Be sure to set a sprite's statnum to one of these statnums if you want it to be deleted.

    Hendricks266 r6892 21 May, 22:59 FixEngineCON
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    This should fix the broken E1L1 sector warp in the existing release of the Duke 64 mod, and the Polymer light culling used in HHR.

Build 6886

15 May 2018 · 1 commit · 1 author SVN
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  • General

    engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments.

    pogokeen r6886 15 May, 09:45 FixEngine

Build 6885

8 May 2018 · 1 commit · 1 author SVN
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  • General

    polymost_bindPth(): Fix issue where non-indexed colour, non-hightile textures (including those with polytintflags HICTINT_USEONART or HICTINT_ALWAYSUSEART) would not render correctly while r_useindexedcolortextures is set.

    pogokeen r6885 8 May, 15:47 FixEngine

April 2018 7 builds · 9 commits

Build 6863

29 Apr 2018 · 1 commit · 1 author SVN
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  • second attempt at preventing extra wall points from being inserted on some walls with the batch point insert tool

    TerminX r6863 29 Apr, 10:20 Engine

Build 6861

23 Apr 2018 · 6 commits · 1 author SVN
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  • use object's current palette on tile selection screen and allow cycling object palettes from tile selection screen with - and =

    TerminX r6861 23 Apr, 03:15 Engine
  • use sc_XXX defines from scancodes.h instead of unlabeled hex scancodes when checking keystatus[]

    TerminX r6860 23 Apr, 03:15 Engine
  • General

    Fix Mapster32 bug where sometimes you'd get two points instead of one when pressing enter to insert points where the lines intersect with the wall drawing tool

    TerminX r6857 23 Apr, 03:15 FixEngine
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Build 6822

8 Apr 2018 · 1 commit · 1 author SVN
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  • General

    Temporarily remove the option to enable texture filtering when building with EDUKE32_STANDALONE until indexed colour texture rendering supports filtering.

    pogokeen r6822 8 Apr, 12:41 Engine