EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 28 builds · 41 commits

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June 2017 8 builds · 14 commits

Build 6171

9 Jun 2017 · 28 commits · 2 authors SVN
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  • General

    Another attempt at fixing Polymost z-fighting. Probably still sucks! :)

    TerminX r6170 written 8 Jun 2017 FixEngine
  • fix texture panning floatiness on slight slopes

    TerminX r6164 written 8 Jun 2017 FixEngine
  • Move duke3d and engine directory definitions to their proper spots, as they no longer need early definition after the great repository rearrangement.

    Hendricks266 r6150 written 8 Jun 2017 Engine
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May 2017 2 builds · 2 commits

Build 6135

18 May 2017 · 1 commit · 1 author SVN
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  • General

    Fix interpolation of sprites in sectors with SE_31_FLOOR_RISE_FALL

    TerminX r6135 18 May, 19:28 FixEngine

March 2017 1 build · 1 commit

Build 6089

22 Mar 2017 · 8 commits · 1 author SVN
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  • Factor out common uses of COMMONFLAGS, COMPILERFLAGS, and LINKERFLAGS into COMPILER_* and LINKER.

    Hendricks266 r6083 22 Mar, 08:45 Engine
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    Collateral changes: Engine objects now use COMPILER_CXX instead of CXX, BUILD_SETTINGS_LINKER now includes GUI_LIBS, and the Build tools now use LINK_STATUS and result instead of ONESTEP.

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January 2017 2 builds · 4 commits

Build 6022

18 Jan 2017 · 15 commits · 1 author SVN
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  • General

    This seems to fix a Polymost rendering error in which certain polygons touching the sides of the screen would fail to render from some angles. YMMV.

    TerminX r6016 18 Jan, 14:22 FixEngine
  • General

    Remove red/blue 3d mode from Polymost. This hadn't been enabled in a long time and I'm not sure if it even worked anymore. DONT_BUILD.

    TerminX r6014 18 Jan, 14:21 Engine
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