EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2016 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 33 builds · 57 commits

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April 2016 1 build · 1 commit

March 2016 6 builds · 9 commits

Build 5670

15 Mar 2016 · 1 commit · 1 author SVN
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  • General

    Make sprite tails and label borders purple if the sprite is blocking.

    TerminX r5670 15 Mar, 15:17 Engine

Build 5669

13 Mar 2016 · 19 commits · 1 author SVN
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  • General

    Fix Mapster32 sprite selection colors when using a tiles.cfg that defines tile groups using colors from the bright half of the original 16-color palette.

    TerminX r5669 13 Mar, 17:08 FixEngine
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    In layman's terms, this fixes the effect sprites flashing black in 2d mode.

  • General

    Don't squish the player in lotag 1 sectors that have a SE7.

    TerminX r5657 13 Mar, 17:07 Engine
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Build 5650

7 Mar 2016 · 6 commits · 1 author SVN
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  • Add one-bit alpha detection for hightile and model skins.

    Hendricks266 r5649 7 Mar, 03:22 Engine
  • Add r_texcompr 2, which compresses ART in addition to hightile.

    Hendricks266 r5648 7 Mar, 03:21 Engine
  • Add HICR_ARTIMMUNITY and DAMETH_ARTIMMUNITY, which currently function identically to NOTEXCOMPRESS and NODOWNSIZE combined, and are only used when:

    Hendricks266 r5647 7 Mar, 03:21 Engine
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    1. Using an ART tile 2. Using a hightile defined through the tilefromtexture "texture" subtoken 3. Using a hightile that, if downsized, will be smaller than the ART tile for that tilenum (tenuous)

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February 2016 2 builds · 4 commits

Build 5643

28 Feb 2016 · 15 commits · 2 authors SVN
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  • Refactor all GL internal texture format decision making into uploadtexture().

    Hendricks266 r5642 28 Feb, 22:34 Engine
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    This directly achieves the following: * Eliminated codedup. * Recently introduced GL ES performance downsampling now applies to model skins. * Replaces the alpha/art format distinction with {RGB/no alpha, RGBA/one-bit alpha (ART transparency), RGBA/full alpha}. * Cleanly allows multiple fallback formats for each type. * Ready for further commits.

  • Rename HICR_NOCOMPRESS to HICR_NODOWNSIZE, CACHEAD_NOCOMPRESS to CACHEAD_NODOWNSIZE, DAMETH_NOCOMPRESS to DAMETH_NODOWNSIZE, and HICR_NOSAVE to HICR_NOTEXCOMPRESS.

    Hendricks266 r5640 28 Feb, 22:34 Engine
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January 2016 4 builds · 6 commits

Build 5588

26 Jan 2016 · 4 commits · 1 author SVN
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  • General

    Fix problem with C-CON sector and wall structure access. Oops.

    TerminX r5587 26 Jan, 23:16 FixEngineCON
  • General

    Fix issue with the info message for toggling floor texture expansion bit in Mapster32 only reading the value from the sector's ceiling instead of what you were actually pointing at.

    TerminX r5585 26 Jan, 23:16 FixEngine
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Build 5532

7 Jan 2016 · 19 commits · 1 author SVN
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  • General

    Introduce USE_GLEXT macro and use it to conditionally compile out all GL ARB function calls when compiling for GL ES platforms.

    Hendricks266 r5526 7 Jan, 17:33 Engine
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    This replaces the previous hack where we kept the dynamic pointers null and simply never tried calling any of them by a conspiracy of default runtime settings and disabled menu options. Code affected: VBO support for models, VPX GLSL decoding, texture compression (texture cache), and multitexturing (glow/detail maps). This commit also replaces EDUKE32_GLES conditionals with USE_GLEXT where appropriate. I didn't touch polymer.c because it depends too heavily on extensions for conditionally compiling them to make sense.

  • General

    Fix POLYMER=0 warnings introduced in r5496.

    Hendricks266 r5516 7 Jan, 17:32 FixEngine
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