EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Ottobre 2025 2 build · 3 commit

Build 10638

16 ott 2025 · 2 commit · 1 autore GIT
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  • Increase mmulti.cpp's MAXPAKSIZE (size of pakbuf in bytes) to 2048.

    NY00123 227c11d scritto il 10 ott 2025 FixEngine
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    This appeared to fix a long-standing issue, where a relatively high ping between two players (say, about 750ms) could start increasing over time due to accumulated messages not being sent sufficiently fast.

  • Log a warning from mmulti.cpp:dosendpackets in case output pakbuf lacks space for all data.

    NY00123 d023544 scritto il 10 ott 2025 Engine
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    Do so with a given threshold, i.e., turn off the warning until there are 16 consecutive calls to dosendpackets in which pakbuf has enough space for all data to send.

Build 10630

8 ott 2025 · 1 commit · 1 autore GIT
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  • SW

    Fix voxels introducing glitched sprites in ROR sectors

    Hendricks266 be77ad3 8 ott, 20:45 FixEngine
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    Segue
    6e6b82d — Use a tspr->clipdist bit to specify legacy voxels instead of tspr->cstat 48 (Build 10380)

Agosto 2025 1 build · 1 commit

Luglio 2025 1 build · 2 commit

Build 10622

3 lug 2025 · 2 commit · 1 autore GIT
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  • Fix lighting preview when multiple SEs are in a sector

    oasiz dfb9760 scritto il 30 giu 2025 FixEngine
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    Adds a failsafe for when multiple SE12, SE3 or SE4 are in a single sector by only accounting for the first one (Lowest sprite #ID) This prevents the lighting preview from causing permanent shade changes to a map as it can only store the original map state for one SE sprite per sector.

  • Add EVENT_OPERATEACTIVATORS

    oasiz 506ca57 scritto il 30 giu 2025 FixEngineCON
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    EVENT_OPERATEACTIVATORS is run against each STAT_ACTIVATOR with a matching lotag when a typical Duke3D button/touchplate is triggered. Current sprite will be stored in THISACTOR and setting RETURN -1 will skip the normal processing of any remaining activator logic. This does not work with Masterswitches as they use a completely different logic instead.

    Risolve
    terminx/eduke32#323

Giugno 2025 1 build · 1 commit

Aprile 2025 1 build · 1 commit

Marzo 2025 2 build · 5 commit

Build 10617

15 mar 2025 · 8 commit · 2 autori GIT
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  • Clean up rusted EDUKE32_GLES so that it at least builds

    Hendricks266 2561cf1 scritto il 23 dic 2023 Engine
  • Update C and C++ language standard version detection

    Hendricks266 31900fb scritto il 27 dic 2024 Engine
  • Tweak xxhash_config.h so xxhash.c needs fewer changes on update

    Hendricks266 910c863 scritto il 27 dic 2024 Engine
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    Segue
    4f58b06 — engine: fix RELEASE=0 build with GCC 14.x (Build 10600)
  • fix voxel shading in polymost

    nukeykt 3e09ac6 scritto il 13 mar 2025 FixEngine
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