EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2016 2 build · 2 commit

Novembre 2016 2 build · 3 commit

Ottobre 2016 4 build · 11 commit

Build 5888

9 ott 2016 · 13 commit · 2 autori SVN
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  • Generale

    GL .blend support.

    Hendricks266 r5888 9 ott, 00:55 Engine
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    Consult me if you are interested in this feature. TODO: Polymer.

  • Generale

    In 8-bit, change the precedence of .alpha and .blend.

    Hendricks266 r5887 9 ott, 00:55 Engine
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    Previously: Non-zero alpha stacked with cstat translucency in an imitation of Polymost, potentially clobbering .blend if alphatabs are used. Now: If cstat translucency is active, .alpha is ignored.

  • Generale

    Potentially speed up drawing md3s with transparency in Polymost

    TerminX r5881 scritto il 8 ott 2016 Engine
  • Remove the Polymer aspect ratio option, as it was always broken, and I don't know what purpose it has besides configuring non-square pixel stretching, which we have a long way to go in terms of configuring anyway.

    Hendricks266 r5879 scritto il 2 ott 2016 FixEngine
    Mostra dettagli

    Use r_pr_customaspect from the console instead.

  • Generale

    Some float optimizations in the engine.

    Hendricks266 r5877 scritto il 2 ott 2016 Engine
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Settembre 2016 4 build · 4 commit

Agosto 2016 1 build · 2 commit

Build 5839

26 ago 2016 · 28 commit · 1 autore SVN
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  • Generale

    The great cleanup continues. This one also adds a new feature, SFLAG_WAKEUPBADGUYS. When awoken (changed to an active actor), any sprite with this flag set will wake up any enemy it has line of sight with.

    TerminX r5826 26 ago, 18:40 Engine
  • add home/end modifier keys to 3d mode slope keys ([ and ]), plus a third increment modifier (home and end at the same time)

    TerminX r5823 26 ago, 18:40 Engine
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Luglio 2016 1 build · 4 commit

Build 5811

4 lug 2016 · 6 commit · 1 autore SVN
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  • on TROR point insertion, mark more points.

    Helixhorned r5811 4 lug, 07:09 FixEngine
    Mostra dettagli

    This fixes a bug reported by Micky C on 2016-01-11 where too few points were marked to be inserted. See AMC TC SVN r2308.

  • pull out some code from M32_InsertPoint() into M32_MarkPointInsertion().

    Helixhorned r5810 4 lug, 07:09 Engine
  • Generale

    SDL2 layer: in Mapster32, fix menu Ctrl-F in case NumLock is on.

    Helixhorned r5808 4 lug, 07:09 FixEngine
  • Generale

    engine.c: fix potential smostwall[-1] access. Found by ASan.

    Helixhorned r5807 4 lug, 07:09 FixEngine
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Giugno 2016 2 build · 3 commit

Maggio 2016 4 build · 8 commit

Build 5716

3 mag 2016 · 9 commit · 1 autore SVN
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  • Factor out the ETC block preparation by moving the ETC function decision from Polymost_SendTexToDriver into Polymost_PickETCFunction.

    Hendricks266 r5714 3 mag, 17:25 Engine
  • Allow compressed ART tiles (r_texcompr 2) to be cached.

    Hendricks266 r5713 3 mag, 17:25 Engine
  • Tweak the "don't upload textures with dimension > xdim" GL ES rule to limit to the power of two greater than xdim instead of less than it.

    Hendricks266 r5711 3 mag, 17:25 Engine
  • Clean up and rearrange some texcache code. No functional changes.

    Hendricks266 r5710 3 mag, 17:25 Engine
  • Call texcache_calcid once per texture instead of twice. Clean it up a little while we're at it.

    Hendricks266 r5709 3 mag, 17:25 Engine
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