EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2009 5 build · 13 commit

Build 1575

31 dic 2009 · 1 commit · 1 autore SVN
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    This fixes a small problem with the mapster32 polymer selection code.

    Plagman r1575 31 dic, 02:00 FixEngine

Build 1566

13 dic 2009 · 10 commit · 2 autori SVN
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    Fix wall and sector updating over the wire so that it doesn't crash.

    Plagman r1566 scritto il 12 dic 2009 FixEngine
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    Fix the build with POLYMER=0 or USE_OPENGL=0.

    Plagman r1564 scritto il 12 dic 2009 FixEngine
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    Correct an error with rev 1556 that would cause drawing problems with parallaxed ceilings.

    Plagman r1563 scritto il 12 dic 2009 Engine
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    Port of the San Andreas fault texture alignment fix from Hunter_rus to Polymer. I have no idea what it does, but it works and the last thing I want to do is to mess with build texture alignment ever again.

    Plagman r1559 scritto il 8 dic 2009 FixEngine
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Build 1556

6 dic 2009 · 5 commit · 2 autori SVN
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    Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.

    Plagman r1556 6 dic, 23:17 FixEngine
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    Correct ceiling palette and shade validation in Polymer. That fix prevents changes to a ceiling palettes or shade from being ignored until the sector gets otherwise invalidated.

    Plagman r1555 6 dic, 23:04 FixEngine
  • Generale

    Proper editor picking code for Polymer. Also fixes a bunch of tabs that MSVC snuck in polymer.c.

    Plagman r1554 6 dic, 23:01 FixEngine
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Build 1551

3 dic 2009 · 11 commit · 3 autori SVN
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    Don't rely on repeating texture samplers to flip polymer sprites and request clamped textures for sprite textures. Fixes bug 2869362.

    Plagman r1551 scritto il 2 dic 2009 FixEngine
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    Make polymer impervious to corrupt maps (for the tenth time..). Fixes bug 2869996.

    Plagman r1550 scritto il 2 dic 2009 FixEngine
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    Don't save the OpenGL driver max texture size to the config file and remove some remaining instrumentation from rev 1546.

    Plagman r1549 scritto il 2 dic 2009 Engine
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    fixes wall drawing (bug introduced in r1540)

    Helixhorned r1542 scritto il 15 nov 2009 FixEngine
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Novembre 2009 1 build · 2 commit

Build 1540

13 nov 2009 · 6 commit · 3 autori SVN
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    A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use

    TerminX r1540 13 nov, 18:30 FixEngine
  • Generale

    clean up "renderer setup" menu a bit so we can put polymer shit in it later

    TerminX r1534 scritto il 17 ott 2009 Engine
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Ottobre 2009 3 build · 4 commit

Build 1531

15 ott 2009 · 5 commit · 3 autori SVN
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    Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024

    TerminX r1527 scritto il 7 ott 2009 FixEngine
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