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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Agosto 2021 18 build · 47 commit

Build 9512

21 ago 2021 · 1 commit · 1 autore GIT
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  • Initialize blend to 0 when inserting sprites

    Dino Bollinger c0b0118 21 ago, 22:26 FixEngine
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    This fixes a bug where stale blend values could be transferred over from a previously loaded map.

Build 9511

16 ago 2021 · 1 commit · 1 autore GIT
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  • update sectors if visibility changed.

    Plagman d032a99 scritto il 13 feb 2021 Engine
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    Bugged since forever and would have floors and ceilings stay put when alt-wheeling in mapster.

Build 9510

16 ago 2021 · 1 commit · 1 autore GIT
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  • Generale

    Don't compute lights for parallaxed geometry we either won't draw or won't

    Plagman 70bb998 scritto il 13 feb 2021 Engine
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    need lights. This should save a bit of work in the general case with skies, too.

Build 9509

16 ago 2021 · 2 commit · 1 autore GIT
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  • polymer: 'fix' texture scale on relative floors

    Plagman 7ea7ebc 16 ago, 15:17 FixEngine
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    Classic relative scaling apparently had some numerical artifacts related to length of firstwall. Cribbing the logic added in 6fc6b7d5 in Polymost along with bumping the precision of the intermediate terms seems to make it line up fully. Rooftop floor in E1L1 and surrounding ledges are good test cases for this.

  • polymer: fix angle precision with sector relative tile alignment

    Plagman 58b10f6 scritto il 14 ago 2021 FixEngine

Build 9505

12 ago 2021 · 5 commit · 2 autori GIT
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  • Re-enable remote activation of viewscreen using yvel of 1

    Dino Bollinger a192bf4 scritto il 5 ago 2021 FixEngine
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    A viewscreen placed in the map with a yvel of 1 will always display its camera feed if the player is within active range. If set to 0, the screen will only show the tile on manual activation. If yvel is 1, and the screen is connected to a camera, it will display the view of that camera. Otherwise, it will show the view of the Viewscreen's owner, the direction in which it is looking being dictated by angle and shade of that sprite. The xvel of the viewscreen now defines the active range. If less or equal to 0, the default distance of 8192 is used. Note that this is currently restricted to one active screen at a time.

    Risolve
    terminx/eduke32#41
  • make 512px tall tile checks non inclusive

    nukeykt e1d9171 scritto il 9 ago 2021 Engine
  • fix shading of tall tiles in ASM version of classic renderer

    nukeykt 34e646e scritto il 9 ago 2021 FixEngine
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Build 9492

3 ago 2021 · 1 commit · 1 autore GIT
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  • Extend mapinfo DEF command to support mapart token

    Dino Bollinger 23d7d55 scritto il 2 ago 2021 Engine
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    Usage: mapinfo { mapmd4 <md4sum> mapart "mapart/testart_XX.ART" } The specified path must end with the suffix "_XX.ART" (case-insensitive). The actual files need to be numbered from "_00.ART" to "_19.ART". Just like with maphacks, an md4 sum is required. This allows sharing the same per-map art between multiple levels.

Luglio 2021 5 build · 7 commit

Build 9468

7 lug 2021 · 7 commit · 1 autore GIT
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  • Fix problems when changing renderer after having seen a mirror

    Dino Bollinger b10f911 scritto il 5 lug 2021 FixEngine
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    If the player saw a mirror at some point while playing in Polymer, his view would get messed up on changing renderer. This fixes that. Fixes terminx/eduke32#49 and terminx/eduke32#50

  • Do not spawn the dummyplayer sprite when standing on TROR water

    Dino Bollinger 1c63be2 scritto il 6 lug 2021 FixEngine
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    Fixes terminx/eduke32#76 and terminx/eduke32#91

  • Fix ST 30 sectors playing the wrong sound after save load

    Dino Bollinger d893440 scritto il 6 lug 2021 FixEngine
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Giugno 2021 7 build · 57 commit