EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Maggio 2010 7 build · 7 commit

Build 1653

25 mag 2010 · 2 commit · 1 autore SVN
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    Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes

    TerminX r1652 25 mag, 03:56 FixEngine
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Build 1644

19 mag 2010 · 2 commit · 2 autori SVN
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    Mapster32 maintenance pack #1

    Helixhorned r1644 scritto il 17 mag 2010 FixEngineCON
    Mostra dettagli

    The bulk of this commit is "code rape"--or rather, caressing, rewritten for readability. Actual changes/fixes: - fixed "walking" in 2d mode - fixed DELETE key in OSD in SDL build - main loop in general (timeout for event wait after 200 ms so that highlights blink) - access to some pr_override* variables in m32script (suggested by Roma Loom) - API cleanup (added statics and consts here and there)

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Aprile 2010 1 build · 3 commit

Build 1622

20 apr 2010 · 3 commit · 2 autori SVN
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    Various mapster32 fixes: check wall limits in sector drawing; don't count BACKSPACEing there as a new revision (probably fixes undo-related crashes). Also a patch-fix for a crash I couldn't pin down exactly and a corruption checker for m32script.

    Helixhorned r1622 scritto il 19 apr 2010 FixEngineCON
  • have default grid size in configuration

    Helixhorned r1621 scritto il 11 apr 2010 Engine
  • Generale

    Fix building engine utils w/ nedmalloc

    TerminX r1620 scritto il 25 mar 2010 FixEngine

Marzo 2010 3 build · 3 commit

Febbraio 2010 1 build · 2 commit

Build 1598

20 feb 2010 · 4 commit · 3 autori SVN
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  • new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only).

    Helixhorned r1598 scritto il 13 feb 2010 Engine
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    Mapster32: Helper feature -- pressing SHIFT on a 2-sided wall makes the PGUP/PGDN etc. commands operate on the sector at the other end of the wall; replaced searchstat numbers by #defined names and eliminated the worst cases of code duplication in astub.c

  • Generale

    This is an attempt to fix r1595.

    Plagman r1596 scritto il 24 gen 2010 FixEngine
    Mostra dettagli

    - pr_resetlights() was exported but polymer.c wasn't changed to reflect that. This also broke the gcc build so I'm not sure how this was missed. - commented code was laying around in the middle of polymer.h - savegame.c using a bunch of C99 non-constant initializers. Please keep in mind that MSVC is one of the supported compilers and doesn't know C99. - savegame.c using localtime_r, which doesn't exist on Win32. - demo playback calling resetlights and drawrooms without ever calling pr_loadboard(). - this change makes the game run very choppy here.

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Gennaio 2010 3 build · 4 commit

Build 1592

22 gen 2010 · 3 commit · 2 autori SVN
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    More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land

    TerminX r1592 scritto il 21 gen 2010 FixEngine
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Build 1580

4 gen 2010 · 4 commit · 2 autori SVN
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    Adds code to disable the Vista/7 DWM when setting OpenGL modes. This buys some OpenGL performance in windowed mode and works around an ATI OpenGL driver bug.

    Plagman r1578 scritto il 3 gen 2010 FixEngine
  • Generale

    Hook the polymer map selection code to a few more places in the editor code. This will fix the screen turning greenish when selecting a pal with Alt-P. I could just drop the selection from these cases since the cursor can't actually move, but then people would ask why the FPS gets higher in this occurrences.

    Plagman r1577 scritto il 2 gen 2010 FixEngine
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Dicembre 2009 5 build · 13 commit

Build 1575

31 dic 2009 · 1 commit · 1 autore SVN
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    This fixes a small problem with the mapster32 polymer selection code.

    Plagman r1575 31 dic, 02:00 FixEngine

Build 1566

13 dic 2009 · 10 commit · 2 autori SVN
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    Fix wall and sector updating over the wire so that it doesn't crash.

    Plagman r1566 scritto il 12 dic 2009 FixEngine
  • Generale

    Fix the build with POLYMER=0 or USE_OPENGL=0.

    Plagman r1564 scritto il 12 dic 2009 FixEngine
  • Generale

    Correct an error with rev 1556 that would cause drawing problems with parallaxed ceilings.

    Plagman r1563 scritto il 12 dic 2009 Engine
  • Generale

    Port of the San Andreas fault texture alignment fix from Hunter_rus to Polymer. I have no idea what it does, but it works and the last thing I want to do is to mess with build texture alignment ever again.

    Plagman r1559 scritto il 8 dic 2009 FixEngine
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Build 1556

6 dic 2009 · 5 commit · 2 autori SVN
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    Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.

    Plagman r1556 6 dic, 23:17 FixEngine
  • Generale

    Correct ceiling palette and shade validation in Polymer. That fix prevents changes to a ceiling palettes or shade from being ignored until the sector gets otherwise invalidated.

    Plagman r1555 6 dic, 23:04 FixEngine
  • Generale

    Proper editor picking code for Polymer. Also fixes a bunch of tabs that MSVC snuck in polymer.c.

    Plagman r1554 6 dic, 23:01 FixEngine
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Build 1551

3 dic 2009 · 11 commit · 3 autori SVN
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    Don't rely on repeating texture samplers to flip polymer sprites and request clamped textures for sprite textures. Fixes bug 2869362.

    Plagman r1551 scritto il 2 dic 2009 FixEngine
  • Generale

    Make polymer impervious to corrupt maps (for the tenth time..). Fixes bug 2869996.

    Plagman r1550 scritto il 2 dic 2009 FixEngine
  • Generale

    Don't save the OpenGL driver max texture size to the config file and remove some remaining instrumentation from rev 1546.

    Plagman r1549 scritto il 2 dic 2009 Engine
  • Generale

    fixes wall drawing (bug introduced in r1540)

    Helixhorned r1542 scritto il 15 nov 2009 FixEngine
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Novembre 2009 1 build · 2 commit

Build 1540

13 nov 2009 · 6 commit · 3 autori SVN
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    A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use

    TerminX r1540 13 nov, 18:30 FixEngine
  • Generale

    clean up "renderer setup" menu a bit so we can put polymer shit in it later

    TerminX r1534 scritto il 17 ott 2009 Engine
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