EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Aprile 2011 7 build · 7 commit

Build 1857

6 apr 2011 · 1 commit · 1 autore SVN
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    Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.

    TerminX r1857 6 apr, 18:16 FixEngineCON

Marzo 2011 14 build · 14 commit

Build 1854

23 mar 2011 · 1 commit · 1 autore SVN
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    * Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)

    Helixhorned r1854 23 mar, 10:41 FixEngine
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    * Consolidate the various, slightly different, methods of bounding a sprite between a sector's ceiling and floor into one common function * Fixes for accumulated bugs: shade preview, r_shadescale_unbounded, and a couple of unreported ones * Yaks, gnus, and bisons...

Build 1853

19 mar 2011 · 3 commit · 2 autori SVN
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    * Comment out some practically dead code (rendmode 1 and 2, pcx screenshots), cutting some 8k from the release binary.

    Helixhorned r1852 19 mar, 11:07 Engine
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    * Refactor two nearly identical chunks in polymost.c into one function in the hope of getting some more, but interestingly that did nothing at all. At least it's more readable this way... * Commit, but don't enable, code for writing PNG screenshots (I'm tired of converting them every time). Requires libpng which in turn requires zlib.

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Build 1848

17 mar 2011 · 1 commit · 1 autore SVN
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    Tweakery in various places.

    Helixhorned r1848 17 mar, 16:37 Engine
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    Engine stuff: * Add 'r_shadescale_unbounded' cvar. When set to 0, OpenGL renderers should never draw completely black objects (currently only implemented for Polymost) Mapster32: * Add 'r_shadescale' to config * In 3D mode, make SPACE behave the same as holding down a mose button: the currently pointed-at object is locked. Required some modification of a.m32 to play well (i.e. not reset SPACE). This is useful by itself but more so in conjunction with the next point * make Alt behave as a modifier with PGUP/PGDN: when aiming at a 2-sided wall, move the other side's sector's ceiling or floor (only this is new). * Auto-alignment of walls can be controlled in a finer grained fashion now: When pressing '.', only the immediate neighbors get aligned. Use Ctrl-. for the old behaviour. * When inserting a point in 2D mode, auto-align the neighboring wall

Build 1843

13 mar 2011 · 1 commit · 1 autore SVN
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  • various ones accumulated in the forum (falling into infinity, stuck in doors), crash in polymer mouse picker when in void space, creation of surplus loops on sector split when sector has weird geometry.

    Helixhorned r1843 13 mar, 04:59 FixEngineCON
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    addition: disable sprite sectnum checking with m32script expert mode enabled.

Build 1841

12 mar 2011 · 1 commit · 1 autore SVN
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  • Generale

    Disable texture compression when ATI's horrible OpenGL implementation is detected

    TerminX r1841 12 mar, 08:37 Engine

Build 1836

8 mar 2011 · 1 commit · 1 autore SVN
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  • Generale

    Besides catching a few more corner cases, there's better mouselook handling and a warning (but no fix) for a rare and bad corruption when splitting a sector in this revision.

    Helixhorned r1836 8 mar, 15:02 FixEngine

Build 1832

7 mar 2011 · 1 commit · 1 autore SVN
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  • new command-line switch '-namesfile <filename>' for overriding NAMES.H; new 'drawlabel <quotenum> <x> <y> <z> <col> <backcol>' m32script command for drawing small labels, see end of a.m32 for an example; some special handling for sprites whose tile yoffset is greater or equal their pixel height.

    Helixhorned r1832 7 mar, 08:30 EngineCON

Build 1830

5 mar 2011 · 1 commit · 1 autore SVN
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  • Generale

    Make RShift/RAlt-selection and various sector operations available in side-view mode. Adds yet another modifier, this time to RShift: if RCtrl is pressed at release time, select only sprites. (If no box drawn, old behaviour of selecting wall-points of line-highlighted wall's loop.)

    Helixhorned r1830 5 mar, 04:59 Engine

Build 1820

4 mar 2011 · 1 commit · 1 autore SVN
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  • Generale

    Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation

    TerminX r1820 4 mar, 09:50 FixEngineCON

Build 1817

3 mar 2011 · 1 commit · 1 autore SVN
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  • Generale

    Slight tweak to the main loop to be more interactive when the game code runs really slow (as opposed to the renderer).

    Plagman r1817 3 mar, 07:57 Engine

Build 1816

2 mar 2011 · 1 commit · 1 autore SVN
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    New sector selection mode in 2d mode: if RCtrl is pressed when releasing RAlt, then instead of the sector having to be contained in the rectangle, the mouse pointer must be inside a sector to be selected. This way it's easy to select sectors with arbitrary shapes. Set ops work independently of it, too. Also some annoyance fixes with sprite movement.

    Helixhorned r1816 2 mar, 22:21 FixEngine

Febbraio 2011 14 build · 15 commit

Build 1812

28 feb 2011 · 1 commit · 1 autore SVN
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  • Generale

    Add Polymer support to rotatesprite, which hooks up highpal amongst other things.

    Plagman r1812 28 feb, 04:56 Engine