EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Luglio 2015 18 build · 31 commit

Build 5293

11 lug 2015 · 1 commit · 1 autore SVN
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  • further 2d mode performance improvements. Sprites are also now displayed with their xrepeat and yrepeat taken into account. It's not perfect yet... needs more "jiggery-pokery"

    TerminX r5293 11 lug, 16:07 Engine

Build 5292

11 lug 2015 · 1 commit · 1 autore SVN
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  • fix two "variable may be used uninitialized" warnings.

    Helixhorned r5292 11 lug, 10:06 FixEngine
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    I didn't produce a case when this could actually have happened, but reading the code, in the case of variable 'j' it seems possible with an empty map.

Build 5291

11 lug 2015 · 1 commit · 1 autore SVN
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  • fix a possible oob read via drawspritelabel; sanitize 2d3d mode.

    Helixhorned r5291 11 lug, 07:13 FixEngine
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    That is, in m32_is2d3dmode(), also check if 2d and 3d mode resultions are the same. Otherwise, oob writes (e.g. via tileinfo_doprint()) and other thinkable niceties may ensue.

Build 5282

7 lug 2015 · 15 commit · 1 autore SVN
Apri la build
  • Generale

    Mapster32 changes:

    TerminX r5282 7 lug, 20:34 FixEngine
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    -2d mode sprite colors are now automatically generated from the sprite's 8-bit tile. -Zooming in and out has been smoothed out. -The 2d mode crosshair cursor is now 1px thick instead of 2. -The left mouse button can now be used to select multiple wall points and sprites in 2d mode. -Ctrl-x now skips corrupt maps instead of going into an infinite loop. ;) -'-L function in 3d mode works again. -Sprites with a clipdist that has been changed from the default value of 32 will display a circular approximation of the distance in 2d mode. Note that the real clipping distance is actually closer to a square, but a circle looks much less confusing/stupid alongside the display of floor sprites. -2d mode status bar has been made a few shades lighter.

  • Generale

    New experimental Mapster32 hybrid 2D/3D mode feature. Pressing F10 in 2D mode enables a picture-in-picture 3D view in the corner of the screen. When moving the mouse over the 3D view, the controls change to 3D mode controls and all 3D mode operations can be performed. The 3D view can be resized with shift + F10 and can be moved to different positions by holding CTRL and using the arrow keys.

    TerminX r5281 7 lug, 20:34 Engine
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    This commit also implements a much more useful automatic grid sizing feature and smooths out zooming in and out of the map.

  • Generale

    Enable sector drawing and textured map in Mapster32 sideview mode with a sideview elevation of 512 (straight up and down).

    TerminX r5278 7 lug, 20:34 Engine
  • Generale

    Improve r_preview_mouseaim and Polymost Mapster32 3d mode mouse selection. Also adds a display of the current coordinates, angle and horiz when moving around in 3d mode.

    TerminX r5277 7 lug, 20:34 Engine
  • Generale

    Slight further Polymost cleanup. Nothing of real importance. DONT_BUILD.

    TerminX r5275 7 lug, 20:34 Engine
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Giugno 2015 2 build · 3 commit

Build 5265

7 giu 2015 · 2 commit · 1 autore SVN
Apri la build
  • fix an oob write in test_map().

    Helixhorned r5265 7 giu, 02:55 FixEngine
  • Generale

    mdsprite.c: from updateanimation(), if m->[cn]frame >= numframes, clear to 0.

    Helixhorned r5264 7 giu, 02:55 Engine
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    This prevents an oob access when rendering, the one observed was at polymer.c:4255.

Maggio 2015 8 build · 11 commit

Build 5230

22 mag 2015 · 1 commit · 1 autore SVN
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  • fix rendering of middle part of 1-way masked wall.

    Helixhorned r5230 22 mag, 05:43 FixEngine
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    It does not depend on the "swap bottom wall parts" bit being set. The fix is by matching up the related code with Polymost.

Build 5210

19 mag 2015 · 14 commit · 1 autore SVN
Apri la build
  • Generale

    Add uint32_t PaletteIndexFullbrights[8] so that Polymost can respect the lack of fullbrights in KenBuild and Shadow Warrior.

    Hendricks266 r5210 19 mag, 15:04 Engine
  • SW

    Since sprite->filler is now fogpal, modify the CTF code that uses it to use a new variable in SW's USER struct instead.

    Hendricks266 r5209 19 mag, 15:04 Engine
  • SW

    setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos

    Hendricks266 r5201 19 mag, 15:00 Engine
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Build 5182

10 mag 2015 · 1 commit · 1 autore SVN
Apri la build
  • honor r_usenewaspect, especially it being off.

    Helixhorned r5182 10 mag, 03:55 EngineCON
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    For this, add a setaspect_new() setup/restore pair in M32_DrawRoomsAndMasks() like for G_DrawRooms(). With this, changing viewingrange/aspect via m32script (in a.m32: [7] -- [9] on the upper row) can only be done in r_usenewaspect 0, though.