EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Visualizzate 1.043 build · 2.174 commit

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Settembre 2015 5 build · 6 commit

Agosto 2015 8 build · 9 commit

Build 5338

30 ago 2015 · 1 commit · 1 autore SVN
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  • in manual member editing, Shift+ENTER allows toggling individual bits

    Helixhorned r5338 30 ago, 00:24 Engine
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    For values that are displayed in hex. Patch by The Mechanic, with modifications.

Build 5335

29 ago 2015 · 1 commit · 1 autore SVN
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  • CON

    allow viewtype -8 for 'action', meaning to x-flip the shown sprite.

    Helixhorned r5335 29 ago, 03:21 EngineCON
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    Similarly to how -5 and -7 and are accepted since r3859.

Build 5316

2 ago 2015 · 2 commit · 1 autore SVN
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  • don't spawn FRAMEEFFECT1 for BOUNCEMINE.

    Helixhorned r5316 2 ago, 01:40 FixEngine
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    There's no point, really. Since the bouncemine is immobile, the tsprites will all be overlaid at one point and show the same picture, as far as I can see. Worse, since r4876, the generated sprites may draw on top of the actual one. The former have their shade always set to sprite[t->owner].shade though, and will then appear fully bright (shade -127, since BOUNCEMINE sets it like this). This fixes issue number 4 from http://forums.duke4.net/topic/8042-five-minor-problems-report/

  • Generale

    engine.c: use swapptr() instead of swaplong() in two cases in drawmasks().

    Helixhorned r5315 2 ago, 01:40 Engine

Luglio 2015 18 build · 31 commit

Build 5312

25 lug 2015 · 4 commit · 1 autore SVN
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  • fix unbalanced begindrawing()/enddrawing() pair in printext16().

    Helixhorned r5310 25 lug, 10:23 FixEngine
  • Generale

    Fix various, but not all warnings.

    Helixhorned r5309 25 lug, 10:23 FixEngine
    Mostra dettagli

    Except: - missing braces around initializer [-Wmissing-braces]: due to union-in-struct vec3f_t - comparison between signed and unsigned integer expressions [-Wsign-compare]: in polymer.c

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Build 5307

21 lug 2015 · 1 commit · 1 autore SVN
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  • fix frame locking issue with 2d3d mode, crash when toggling bottom texture swap, issues with drawing certain types of walls.

    TerminX r5307 21 lug, 19:06 FixEngine

Build 5306

20 lug 2015 · 3 commit · 1 autore SVN
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  • fix display of pal 4 sprites in 2d mode.

    TerminX r5306 20 lug, 13:25 FixEngine
  • fix 3d mode status messages being overwritten with position/ang/horiz readouts.

    TerminX r5305 20 lug, 13:25 FixEngine
  • fix unreadable status messages in 3d mode when working with a palette that doesn't align to Duke3d's color layout.

    TerminX r5304 20 lug, 13:25 FixEngine

Build 5302

16 lug 2015 · 4 commit · 1 autore SVN
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  • Generale

    Mapster32:

    TerminX r5302 16 lug, 17:12 Engine
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    -Improved indication of selections in 2d mode. This includes both highlighted objects and multiple object selection. -2d3d improvements: it's no longer possible to end up with a black view due to the z position being out of range when moving the cursor position to a new area with the right mouse button. -The middle mouse button can now be used in place of the right alt key when selecting sectors, similar to how the left mouse button can be used in place of the right shift key to select points and sprites. -2d mode mouse cursor has been changed to a 1 pixel thick red cross with a shadow instead of a 2 pixel thick red cross with no shadow. This improves visibility when working in textured mode with lava sectors and other textures similar in color. -2d mode palette now changes when working in an underwater sector. -Misc tweaks

  • don't warn about the map being corrupt if the only thing wrong with it is a sector ceilingheinum or floorheinum set without the corresponding bits to enable sloping set. DONT_BUILD.

    TerminX r5301 16 lug, 17:12 FixEngine
  • misc cleanups, support for drawing transparent lines in 2d mode. DONT_BUILD.

    TerminX r5300 16 lug, 17:12 Engine
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