EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Aprile 2018 7 build · 9 commit

Build 6822

8 apr 2018 · 1 commit · 1 autore SVN
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  • Generale

    Temporarily remove the option to enable texture filtering when building with EDUKE32_STANDALONE until indexed colour texture rendering supports filtering.

    pogokeen r6822 8 apr, 12:41 Engine

Marzo 2018 7 build · 10 commit

Build 6787

22 mar 2018 · 4 commit · 1 autore SVN
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  • Generale

    menus.cpp: disable palette emulation menu options when in Polymost and r_useindexedcolortextures is 1

    pogokeen r6787 22 mar, 00:13 Engine
  • Generale

    menus.cpp: Allow setting anisotropy when not in Polymost regardless of whether r_useindexedcolortextures is set

    pogokeen r6786 22 mar, 00:13 Engine
  • Generale

    polymost.cpp: fix shadeFactor not being set properly for non-indexed colour textures

    pogokeen r6784 22 mar, 00:13 FixEngine
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Build 6777

21 mar 2018 · 2 commit · 1 autore SVN
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  • center texel fetches for palette lookups and add various optimizations related to indexed texture changes

    pogokeen r6777 21 mar, 13:41 Engine
  • Generale

    Polymost palette-indexed texture rendering

    pogokeen r6776 21 mar, 13:41 Engine

Build 6775

16 mar 2018 · 8 commit · 2 autori SVN
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  • CON

    Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.

    Hendricks266 r6771 16 mar, 20:26 EngineCON
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    In these events, THISACTOR is the projectile (or source of damage), and RETURN is the sprite/wall/sector affected. Set RETURN to -1 to cancel any hardcoded effects. ud.return 1 through 5 are the parameters passed to hitradius if RADIUSEXPLOSION is the source of the damage. ud.return 1 is -1 otherwise. New tokens "damageeventtile" and "damageeventtilerange" or tiledata[].gameflags & SFLAG_DAMAGEEVENT to enable processing for receivers with corresponding tilenums. CON commands to replicate hardcoded effects (beyond switching tilenums, such as spawning glass) are forthcoming. Use of EVENT_DAMAGEHPLANE is hereby discouraged. Patch from Striker, based on work by Fox.

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Febbraio 2018 5 build · 11 commit

Build 6698

26 feb 2018 · 1 commit · 1 autore SVN
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  • Generale

    polymost.cpp: fix polymost_dorotatesprite() issue where sprites could be rendered with fractional positions and sizes leading to GL filtering imperfections.

    pogokeen r6698 26 feb, 03:26 FixEngine

Build 6669

16 feb 2018 · 1 commit · 1 autore SVN
Apri la build
  • fix typo causing bug where persistentStreamBuffer was being reset to the config value when it should be disabled

    pogokeen r6669 16 feb, 00:35 FixEngine

Build 6664

15 feb 2018 · 14 commit · 2 autori SVN
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  • fix bug where polymost2_drawVBO() wouldn't reset the bound buffer state properly for polymost1

    pogokeen r6664 15 feb, 22:38 FixEngine
  • adjust parenthesis to cease compiler warnings

    pogokeen r6663 15 feb, 22:38 Engine
  • streaming VBO optimizations for polymost_drawpoly()

    pogokeen r6662 15 feb, 22:38 Engine
  • Generale

    polymost_dorotatesprite(): fix for Polymer bug introduced by Polymost drawarrays optimization

    pogokeen r6659 15 feb, 22:38 FixEngine
  • Generale

    Moved BUILD engine defined CSTAT enums into the BUILD engine side of the code base.

    pogokeen r6657 15 feb, 22:38 Engine
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Gennaio 2018 5 build · 7 commit

Build 6597

25 gen 2018 · 9 commit · 1 autore SVN
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  • Generale

    Display sprite shadows in Polymer if dynamic lighting is disabled.

    Hendricks266 r6595 25 gen, 20:35 Engine
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    Patch from Fox.

  • Generale

    Fix the aspect of save thumbnails in Polymost / Polymer in widescreen.

    Hendricks266 r6593 25 gen, 20:35 FixEngine
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    Patch from Fox.

  • Generale

    Fix visibility in Polymer with r_usenewshading 4 and palette emulation off.

    Hendricks266 r6590 25 gen, 20:35 FixEngine
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    Move some visibility-related constants from Polymer "core" code elsewhere. Patch from Fox.

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Build 6582

17 gen 2018 · 1 commit · 1 autore SVN
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  • Generale

    When SE 17 can't find the next sector for the floor, use the heuristic added for ceilings in r3013 to determine the floorz, replacing the game exit added in r2971.

    Hendricks266 r6582 17 gen, 20:28 Engine

Build 6581

15 gen 2018 · 1 commit · 1 autore SVN
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  • Generale

    Revert the parts of r3159 corresponding to redefining lotag and hitag as unsigned, so that they are once again signed.

    Hendricks266 r6581 15 gen, 15:13 FixEngine
    Mostra dettagli

    Any issues in Duke's code relating to misunderstanding these types are now restricted to Duke itself rather than changing the engine and potentially introducing new issues in all Build games.