EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Luglio 2018 4 build · 7 commit

Build 6955

22 lug 2018 · 10 commit · 1 autore SVN
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  • Generale

    Create P_GetOverheadPal() and restore the DOS definition of it.

    Hendricks266 r6955 22 lug, 19:56 Engine
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    DOS: the player sprite's pal (including pants color and frozenness), unaffected by sector floor pal what the code had for some reason: the sector's floor pal, neglecting the nofloorpal bit, frozenness, and the player's pants color I contend that it is okay for the automap sprite to ignore the sector's color for map legibility purposes.

  • Generale

    Clean up variables in overhead map player sprite draw code.

    Hendricks266 r6953 22 lug, 19:56 Engine
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Build 6939

14 lug 2018 · 2 commit · 1 autore SVN
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  • Generale

    Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).

    pogokeen r6939 14 lug, 14:36 FixEngine
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    When glsurface is available, use GL to upscale the render buffer. Additionally, fix build issues with sdlayer12 introduced by GLAD changes (r6656).

  • Generale

    sdlayer.cpp: Don't destroy window resouces if switching between software rendering on glsurface and Polymost/Polymer

    pogokeen r6938 14 lug, 14:36 Engine

Build 6937

2 lug 2018 · 2 commit · 1 autore SVN
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  • Generale

    polymost.cpp: make c_wrapThreshold consistent between POLYMOST1_BASIC_FRAGMENT_SHADER_CODE and POLYMOST1_EXTENDED_FRAGMENT_SHADER_CODE

    pogokeen r6937 2 lug, 21:29 Engine
  • Generale

    polymost.cpp: fix rendering for indexed colour textures to match original behaviour when !r_usetileshades or globalflags & GLOBAL_NO_GL_TILESHADES

    pogokeen r6936 2 lug, 21:29 FixEngine
    Mostra dettagli

    Additionally, fix issue in polymost_setShade() where shade calculation was happening after a check for whether or not the shade needed to be updated.

Giugno 2018 7 build · 9 commit

Build 6933

27 giu 2018 · 1 commit · 1 autore SVN
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  • Generale

    sdlayer.cpp: fix software renderer crash affecting Mapster32 due to improper handling of lockcount in videoBeginDrawing()/videoEndDrawing() when using glsurface

    pogokeen r6933 27 giu, 19:00 FixEngine

Build 6927

20 giu 2018 · 1 commit · 1 autore SVN
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  • Generale

    Fix issue with viewing the player sprite through a security camera

    TerminX r6927 20 giu, 21:12 FixEngine

Maggio 2018 7 build · 8 commit

Build 6907

30 mag 2018 · 1 commit · 1 autore SVN
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  • Generale

    engine.cpp: fix issue introduced in r6905 where voxels with fractional scaling would not be handled correctly in Polymost

    pogokeen r6907 30 mag, 05:01 FixEngine

Build 6906

26 mag 2018 · 1 commit · 1 autore SVN
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  • Generale

    tiles.cpp: fix texcache.cpp:CLEAR_GL_ERRORS() hang on some drivers when trying to create GL textures for tiles when we have no GL context.

    pogokeen r6906 26 mag, 15:11 FixEngine
    Mostra dettagli

    This could occur when returning to 2D mode from 3D mode in Mapster32 as videoSet2DMode() does not affect the result of videoGetRenderMode() despite destroying the GL context.

Build 6905

23 mag 2018 · 2 commit · 1 autore SVN
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  • Generale

    engine.cpp: fix issue with voxmodel_t voxels not having their scale set properly due to defs being processed before PolymostProcessVoxels()

    pogokeen r6905 23 mag, 08:04 FixEngine
  • Generale

    engine.cpp: fix classicDrawVoxel() positioning bugs by:

    pogokeen r6904 23 mag, 08:04 FixEngine
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    +avoid adding the pivot's z offset again after it was already added in classicDrawSprite() +offset the voxel object by half of the voxel object's z size

Build 6892

21 mag 2018 · 1 commit · 1 autore SVN
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  • CON

    Revert r6526 and r6527. This restores the longstanding behavior of the killit command, and setting sprites' xrepeat to zero, to not actually delete sprites unless their statnum is STAT_ACTOR or STAT_MISC. Be sure to set a sprite's statnum to one of these statnums if you want it to be deleted.

    Hendricks266 r6892 21 mag, 22:59 FixEngineCON
    Mostra dettagli

    This should fix the broken E1L1 sector warp in the existing release of the Duke 64 mod, and the Polymer light culling used in HHR.

Build 6886

15 mag 2018 · 1 commit · 1 autore SVN
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  • Generale

    engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments.

    pogokeen r6886 15 mag, 09:45 FixEngine

Build 6885

8 mag 2018 · 1 commit · 1 autore SVN
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  • Generale

    polymost_bindPth(): Fix issue where non-indexed colour, non-hightile textures (including those with polytintflags HICTINT_USEONART or HICTINT_ALWAYSUSEART) would not render correctly while r_useindexedcolortextures is set.

    pogokeen r6885 8 mag, 15:47 FixEngine

Aprile 2018 7 build · 9 commit

Build 6863

29 apr 2018 · 1 commit · 1 autore SVN
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  • second attempt at preventing extra wall points from being inserted on some walls with the batch point insert tool

    TerminX r6863 29 apr, 10:20 Engine

Build 6861

23 apr 2018 · 6 commit · 1 autore SVN
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  • use object's current palette on tile selection screen and allow cycling object palettes from tile selection screen with - and =

    TerminX r6861 23 apr, 03:15 Engine
  • use sc_XXX defines from scancodes.h instead of unlabeled hex scancodes when checking keystatus[]

    TerminX r6860 23 apr, 03:15 Engine
  • Generale

    Fix Mapster32 bug where sometimes you'd get two points instead of one when pressing enter to insert points where the lines intersect with the wall drawing tool

    TerminX r6857 23 apr, 03:15 FixEngine
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