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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Aprile 2020 10 build · 12 commit

Marzo 2020 5 build · 15 commit

Build 8781

21 mar 2020 · 3 commit · 1 autore SVN
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  • SW

    Revert the automapping changes from r5207. Using engine-side code

    NY00123 r8781 21 mar, 14:52 FixEngine
    Mostra dettagli

    brought back in r7873, this should restore the behaviors of DOS v1.2.

  • Generale

    Add set of polymost2d to 0 which was missed in r8711 to resizeglcheck.

    NY00123 r8780 21 mar, 14:52 FixEngine
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    Fixes tiled automap rendering in SW, without breaking the status bar as in the case of r8766.

  • Generale

    Revert the change of call to FAF_DrawRooms into a conditional one,

    NY00123 r8779 21 mar, 14:51 FixEngine
    Mostra dettagli

    as done in r8766, since this breaks status bar output in tiled overhead map with Polymost. Do add comment about this for now.

Build 8768

18 mar 2020 · 3 commit · 1 autore SVN
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  • Generale

    Expand Nuke.YKT's patch from SVN r7414 to cover all 32-bit platforms.

    NY00123 r8768 18 mar, 12:49 FixEngine
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    Fixes non-deterministic white rectangles rendering bug in PCExhumed.

  • Generale

    sw/src/draw.cpp: Don't draw rooms if textured overhead map is drawn

    NY00123 r8766 18 mar, 12:49 FixEngine
    Mostra dettagli

    later. This also turns out to fix a Polymost-specific bug revealed in SVN r8711. Further remove a call to PicInView which does nothing.

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Build 8738

11 mar 2020 · 34 commit · 1 autore SVN
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  • Generale

    Fix IF crouch jumping and unintentional automatic crouching under sprites

    TerminX r8737 11 mar, 18:11 FixEngine
  • Generale

    Patch from Nuke.YKT to fix a y-flipped voxel rendering issue in Polymost

    TerminX r8727 11 mar, 17:58 FixEngine
  • Generale

    Patch from Striker to improve sprite interpolation

    TerminX r8724 11 mar, 17:58 Engine
  • Generale

    Make SE_13_EXPLOSIVE call A_GetZLimits() for all statnum 0-2 sprites in sector when triggering

    TerminX r8723 11 mar, 17:58 FixEngine
    Mostra dettagli

    This fixes the fire sprites inside exploding walls not waking up after the wall explodes.

  • Generale

    Move FPS limiter to engine and rework functionality (again)

    TerminX r8716 11 mar, 17:57 Engine
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Febbraio 2020 6 build · 13 commit

Build 8642

12 feb 2020 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    polymost.cpp: In gloadtile_art_indexed(), reallocate a texture when the tile changes dimensions even if it is shrinking

    pogokeen r8642 12 feb, 01:03 Engine

Build 8603

1 feb 2020 · 27 commit · 1 autore SVN
Apri la build
  • SW

    Clamp tsprz of Bouncing Betty mines to their floorz if beneath the floor

    Hendricks266 r8597 1 feb, 22:41 FixEngine
    Mostra dettagli

    This fixes their invisibility in Polymost.

  • Generale

    SW, KenBuild: Update checks for using voxels

    Hendricks266 r8596 1 feb, 22:41 Engine
  • SW

    Add Redux's workaround for glitchy fist HUD sprites in widescreen

    Hendricks266 r8589 1 feb, 22:40 FixEngine
  • SW

    Fix mirrors in Polymost

    Hendricks266 r8588 1 feb, 22:40 FixEngine
    Mostra dettagli

    Thanks to NY00123.

  • Use a 16-gon instead of an octagon if an ART sky has >8 panels

    Hendricks266 r8579 1 feb, 22:40 Engine
    Mostra dettagli

    Backported from NBlood.

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Gennaio 2020 2 build · 7 commit

Build 8572

29 gen 2020 · 38 commit · 1 autore SVN
Apri la build
  • Generale

    This fixes things like shrunk player behavior at the expense of the return of issues like the player automatically stepping up onto sprite architecture.

    TerminX r8568 29 gen, 03:37 FixEngine
  • fix NPOT tile rendering when hightile option is disabled

    TerminX r8566 29 gen, 03:37 FixEngine
  • Generale

    Take CRANE sprites into account before applying mouse input

    TerminX r8565 29 gen, 03:37 Engine
  • Generale

    Fix issue where radius damage wasn't able to hit/damage sectors, walls, and sprites it should have been able to

    TerminX r8558 29 gen, 03:37 FixEngine
  • Generale

    Don't push sprites away from other clip objects when their clip areas overlap if the velocity passed to clipmove() is 0

    TerminX r8543 29 gen, 03:36 FixEngine
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    This workaround should fix issues with stationary sprites moving around at map load when their clip area is overlapping solid walls.

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Dicembre 2019 8 build · 13 commit

Build 8486

22 dic 2019 · 21 commit · 1 autore SVN
Apri la build
  • SW

    Fix crash issues when Track sprites are set up incorrectly

    Hendricks266 r8485 22 dic, 02:21 FixEngine
  • Use old-style voxel loading so that ART animations are ignored

    Hendricks266 r8475 22 dic, 02:20 Engine
  • Move voxel loading to common.cpp

    Hendricks266 r8474 22 dic, 02:20 Engine
  • Generale

    Expose nextvoxid variable

    Hendricks266 r8471 22 dic, 02:20 Engine
    Mostra dettagli

    This allows game and defs to not overwrite each other's voxels.

  • Generale

    Don't predicate the construction of distrecip on voxoff[0][0]

    Hendricks266 r8470 22 dic, 02:20 Engine
    Mostra dettagli

    It's possible to load voxels after a call to dosetaspect.

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