EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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August 2026

  • General

    Revert "engine: lower Polymost SCISDIST to 0.1f"

    Hendricks266 70fb2f6 7 Aug, 20:26 Build 10669 FixEngine
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    Reverts
    c07a22e — engine: lower Polymost SCISDIST to 0.1f (Build 10514)

February 2026

October 2025

  • Increase mmulti.cpp's MAXPAKSIZE (size of pakbuf in bytes) to 2048.

    NY00123 227c11d written 10 Oct 2025 Build 10638 FixEngine
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    This appeared to fix a long-standing issue, where a relatively high ping between two players (say, about 750ms) could start increasing over time due to accumulated messages not being sent sufficiently fast.

  • Log a warning from mmulti.cpp:dosendpackets in case output pakbuf lacks space for all data.

    NY00123 d023544 written 10 Oct 2025 Build 10638 Engine
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    Do so with a given threshold, i.e., turn off the warning until there are 16 consecutive calls to dosendpackets in which pakbuf has enough space for all data to send.

  • SW

    Fix voxels introducing glitched sprites in ROR sectors

    Hendricks266 be77ad3 8 Oct, 20:45 Build 10630 FixEngine
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    Follow-up to
    6e6b82d — Use a tspr->clipdist bit to specify legacy voxels instead of tspr->cstat 48 (Build 10380)

August 2025

July 2025

  • Fix lighting preview when multiple SEs are in a sector

    oasiz dfb9760 written 30 Jun 2025 Build 10622 FixEngine
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    Adds a failsafe for when multiple SE12, SE3 or SE4 are in a single sector by only accounting for the first one (Lowest sprite #ID) This prevents the lighting preview from causing permanent shade changes to a map as it can only store the original map state for one SE sprite per sector.

  • Add EVENT_OPERATEACTIVATORS

    oasiz 506ca57 written 30 Jun 2025 Build 10622 FixEngineCON
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    EVENT_OPERATEACTIVATORS is run against each STAT_ACTIVATOR with a matching lotag when a typical Duke3D button/touchplate is triggered. Current sprite will be stored in THISACTOR and setting RETURN -1 will skip the normal processing of any remaining activator logic. This does not work with Masterswitches as they use a completely different logic instead.

    Fixes
    terminx/eduke32#323

June 2025

April 2025

March 2025

December 2024

June 2024

December 2023

November 2023

  • If the texturecache.index file cannot be read, invalidate it

    Dino Bollinger 9b6aaed 13 Nov, 22:26 Build 10528 FixEngine
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    This fixes a problem where the texcache file could grow without limit if something managed to corrupt the texcache index.

October 2023

  • add new TEXT_CENTERCONSTWIDTH flag for screentext to center glyphs within their allotted region in constant width mode

    TerminX 03a39f4 written 18 Oct 2023 Build 10514 Engine
  • respect xbetween value for screentext between chars in constant width mode

    TerminX 5997fee written 18 Oct 2023 Build 10514 Engine
  • only use debugbreak.h when actually debugging

    TerminX a75625a written 14 Oct 2023 Build 10514 Engine
  • undef SMMALLOC_DLL

    TerminX 72acfb7 written 14 Oct 2023 Build 10514 Engine
  • lower Polymost SCISDIST to 0.1f

    TerminX c07a22e written 13 Oct 2023 Build 10514 Engine
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    Prevents rendering errors with low fov.

  • avoid directly branching on the result of the CPUID instruction as it seems to contribute to setting off false malware reports

    TerminX a81f9ea written 13 Oct 2023 Build 10514 Engine
  • rip out GetSystemTimeAsFileTime() implementation of enet_gettime() as it seems to contribute to setting off false malware reports

    TerminX 2750168 written 13 Oct 2023 Build 10514 Engine
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    This would only ever have been used on systems we don't even support, like Windows 2000 and earlier.

  • #if 0 out Wine detection code as it seems to contribute to setting off false malware reports

    TerminX 38e8f14 written 13 Oct 2023 Build 10514 Engine
  • drop -mssse3 from x86_64 compile flags so the binary runs on Phenom II again

    TerminX 992ea99 written 9 Oct 2023 Build 10514 Engine
  • update player sprite angle in P_UpdateAngles()

    TerminX d4581ae written 8 Oct 2023 Build 10514 Engine