Build 4036
SVN-
after auto-inserting inner sector, change sectnums for sprites now in it.
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(Auto-insertion of an inner sector from a loop happens either because the loop is created in an extended sector, or because it has been punched through a ceiling/floor into the upper/lower neighbor sector.)
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update documentation a bit.
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- add gv.GET, gv.WEAPON, gv.RETURN - specify that sprite[].x/y/z and wall[].x/y are 32-bit ints - add an example for con.longjmp() - add an appendix listing the RETURN usage of various events