EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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January 2018 5 builds · 7 commits

December 2017 3 builds · 5 commits

Build 6563

11 Dec 2017 · 13 commits · 1 author SVN
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  • Account for yscale when deciding if the sky is tall enough to repeat or not. Comment out code that is not working as expected.

    Hendricks266 r6560 11 Dec, 21:14 Engine
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    Patch from Fox.

  • General

    Add def "globalflags" bit 4, and for individual palettes the "tint" flag bit 512. This makes fog the same for all shades. Make fog behave normally with sector structure .fogpal.

    Hendricks266 r6559 11 Dec, 21:14 Engine
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    Patch from Fox.

  • General

    Fix visibility in Polymer with r_usenewshading 4.

    Hendricks266 r6558 11 Dec, 21:14 FixEngine
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    Patch from Fox.

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November 2017 4 builds · 6 commits

Build 6526

30 Nov 2017 · 1 commit · 1 author SVN
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  • General

    Fix issue with non-actor sprites not being deleted at size 0

    TerminX r6526 30 Nov, 17:49 FixEngine

Build 6522

28 Nov 2017 · 20 commits · 1 author SVN
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  • Set r_parallaxskypanning to 1 by default.

    Hendricks266 r6521 28 Nov, 23:29 Engine
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    This enables sky panning, which allows the effect of CLOUDYSKIES to work properly. Patch from Fox.

  • Display paper-skies correctly when looking up or down.

    Hendricks266 r6520 28 Nov, 23:29 Engine
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    Show a solid color for skies taller than 256 px, otherwise repeat. Patch from Fox.

  • CON

    Add EVENT_DISPLAYEND and EVENT_DISPLAYROOMSEND.

    Hendricks266 r6512 28 Nov, 23:29 EngineCON
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    EVENT_DISPLAYROOMSEND: Triggered right after the game world is rendered and before any sprite above the screen. EVENT_DISPLAYEND: Triggered after the game draws everything above the screen, including menus. A counterpart to EVENT_DISPLAYSTART. Patch from Fox.

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October 2017 3 builds · 3 commits

September 2017 1 build · 1 commit

August 2017 1 build · 2 commits

July 2017 3 builds · 3 commits

June 2017 8 builds · 14 commits

Build 6263

24 Jun 2017 · 10 commits · 1 author SVN
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  • CON

    Add drawline256 and drawlinergb commands that call the internal functions used for the automap lines.

    Hendricks266 r6261 24 Jun, 02:21 EngineCON
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    drawline256 <x0> <y0> <x1> <y1> <index> drawlinergb <x0> <y0> <x1> <y1> <index> <rgb> The coordinates are xdim<<12/ydim<<12 based, not 320<<16x200<<16. <index> is a palette index, and for drawlinergb is used as a fallback in the software renderer. <rgb> is encoded the same as PROJ_FLASH_COLOR.

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Build 6239

22 Jun 2017 · 18 commits · 2 authors SVN
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  • General

    Add clipdist member to player struct to control how close the player can get to walls

    TerminX r6230 22 Jun, 20:58 Engine
  • General

    Move Mapster32 autoexec to before the map specified on the command line is loaded, to allow EVENT_PRELOADMAP and EVENT_LOADMAP to work when loading a map from the command line. This makes the console output of autoexec a little worse but the OSD will be fixed at a later time.

    TerminX r6223 22 Jun, 20:58 FixEngineCON
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