Build 6955
SVN-
General
Create P_GetOverheadPal() and restore the DOS definition of it.
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DOS: the player sprite's pal (including pants color and frozenness), unaffected by sector floor pal what the code had for some reason: the sector's floor pal, neglecting the nofloorpal bit, frozenness, and the player's pants color I contend that it is okay for the automap sprite to ignore the sector's color for map legibility purposes.
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General
Clean up variables in overhead map player sprite draw code.