EDuke32 Changelog Archivio non ufficiale

Build 9879

16 dicembre 2021 · 4 commit di 1 autore · GIT

Build per mese 318 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20211216-9879.txt
commit 9bf153e0b9028aa195d57e8b52dd510c8d29d29b
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Tue Dec 14 20:11:03 2021 -0800

    engine: fix building against SDL older than 2.0.9

commit 8167009e0617b622fc491cdc74e8df724f9d685b
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Thu Dec 16 02:30:51 2021 -0800

    SW: use CONTROL_SetAnalogAxisSensitivity() instead of CONTROL_SetAnalogAxisScale() for mouse
    
    I don't think this is perfect but it should be an improvement.

commit 740e1bcbc31156ee5d9064b18ab2aa243a676ea9
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sun Dec 12 21:54:31 2021 -0800

    Duke3d: fix an error in the autoaim logic where the z coord wouldn't be adjusted for CSTAT_SPRITE_YCENTER when playing Fury in EDuke32 (retail Fury builds were not affected)

commit 6353ffe2188aa441902175305926899a09abc531
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sun Dec 12 21:54:31 2021 -0800

    Duke3d: add STANDALONE_EVAL macro

See https://voidpoint.io/terminx/eduke32 for more details.
SW

use CONTROL_SetAnalogAxisSensitivity() instead of CONTROL_SetAnalogAxisScale() for mouse

Richard Gobeille (TerminX) 16 dic 2021, 02:30 UTC−8 8167009

I don't think this is perfect but it should be an improvement.

Duke3D Fix

fix an error in the autoaim logic where the z coord wouldn't be adjusted for CSTAT_SPRITE_YCENTER when playing Fury in EDuke32 (retail Fury builds were not affected)

Richard Gobeille (TerminX) 12 dic 2021, 21:54 UTC−8 740e1bc