EDuke32 Changelog Archivio non ufficiale

Build 9778

12 novembre 2021 · 6 commit di 1 autore · GIT

Build per mese 318 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20211112-9778.txt
commit a9ba29fc791844a9812bffb2c982ada0a1534fab
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Nov 12 05:58:54 2021 -0800

    mimalloc: re-add EDuke32-specific patch I accidentally lost when I updated it

commit e08d1a9a1a6d1774708a1db7b1f91d4257359280
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sat Sep 4 14:36:47 2021 -0700

    Fury: fix screen return-to-center when triggering save checkpoints, hopefully for good this time. :p

commit 01f10a60f4aff93576b576b07b96aee45c9dc17f
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sat Sep 4 14:36:47 2021 -0700

    Duke3d: fix map console command to work correctly with coroutine setup
    
    Adds MODE_NEWGAME to player .gm

commit cd55f332e9dd795fcb42f1cc09ab9e9b16d15a88
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sat Sep 4 14:36:47 2021 -0700

    Duke3d: turn G_DrawFrame() into a coroutine that can just be resumed from wherever we need to
    
    Uses minicoro, https://github.com/edubart/minicoro

commit 3c256ba1540c32b36c3009d2fac17182ca301093
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Nov 12 05:12:47 2021 -0800

    Update SDL gamecontrollerdb.txt

commit 5b22f2c246f6786a365b6626de07714c4342ca94
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Tue Aug 31 18:56:25 2021 -0700

    mimalloc: update to e96614961f1a6b2a3ab01e4b21fc600c23d0ba1b

See https://voidpoint.io/terminx/eduke32 for more details.