EDuke32 Changelog Unofficial archive

Build 9755

10 November 2021 · 3 commits by 2 authors · GIT

Builds by month 16 builds

Original log file · 20211110-9755.txt
commit 468b8e47a134ef285eb26c76bee1c41a86d78b25
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Sat Nov 6 17:30:13 2021 +0100

    Engine: Fix updatesectorz() not checking z height in fallback, and add fallback optimization to updatesectorexclude()

commit c423c6d50aa80cb0e5abfa523fbaa12d495f52aa
Author: Jordon Moss <mossj32@gmail.com>
Date:   Tue Nov 9 19:02:23 2021 -0400

    Engine: Make floor-aligned model z offset behaviour in Polymost consistent with Polymer.

commit 1e2ea45e2bdc9078561eddab71d1afff9b6c7323
Author: Jordon Moss <mossj32@gmail.com>
Date:   Wed Nov 10 15:55:41 2021 -0400

    engine: Fix a fuckup where I accidentally removed the color swap from gloadtile_art.

See https://voidpoint.io/terminx/eduke32 for more details.
Engine FixEngine

Fix updatesectorz() not checking z height in fallback, and add fallback optimization to updatesectorexclude()

Dino Bollinger 6 Nov 2021, 17:30 UTC+1 468b8e4
Engine Engine

Make floor-aligned model z offset behaviour in Polymost consistent with Polymer.

Jordon Moss 9 Nov 2021, 19:02 UTC−4 c423c6d
Engine FixEngine

Fix a fuckup where I accidentally removed the color swap from gloadtile_art.

Jordon Moss 10 Nov 2021, 15:55 UTC−4 1e2ea45