EDuke32 Changelog Unofficial archive

Build 9510

16 August 2021 · 1 commit by 1 author · GIT

Builds by month 112 builds

Original log file · 20210816-9510.txt
commit 70bb998c49d7c3954ae235021a0bc12d3886ce99
Author: Pierre-Loup A. Griffais <git@plagman.net>
Date:   Sat Feb 13 22:36:16 2021 -0800

    Don't compute lights for parallaxed geometry we either won't draw or won't
    need lights.
    
    This should save a bit of work in the general case with skies, too.

See https://voidpoint.io/terminx/eduke32 for more details.
Engine

Don't compute lights for parallaxed geometry we either won't draw or won't

Pierre-Loup A. Griffais (Plagman) 13 Feb 2021, 22:36 UTC−8 70bb998

need lights. This should save a bit of work in the general case with skies, too.