EDuke32 Changelog Unofficial archive

Build 9510

16 August 2021 · 1 commit by 1 author · GIT

Builds by month 214 builds

  1. Jan

  2. Feb

  3. Mar

  4. Apr

  5. May

  6. Jun

  7. Jul

  8. Aug

  9. Sep

  10. Oct

  11. Nov

  12. Dec

Original log file · 20210816-9510.txt
commit 70bb998c49d7c3954ae235021a0bc12d3886ce99
Author: Pierre-Loup A. Griffais <git@plagman.net>
Date:   Sat Feb 13 22:36:16 2021 -0800

    Don't compute lights for parallaxed geometry we either won't draw or won't
    need lights.
    
    This should save a bit of work in the general case with skies, too.

See https://voidpoint.io/terminx/eduke32 for more details.
Engine

Don't compute lights for parallaxed geometry we either won't draw or won't

Pierre-Loup A. Griffais (Plagman) 13 Feb 2021, 22:36 UTC−8 70bb998

need lights. This should save a bit of work in the general case with skies, too.