EDuke32 Changelog Archivio non ufficiale

Build 9496

4 agosto 2021 · 4 commit di 1 autore · GIT

Build per mese 276 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20210804-9496.txt
commit 94c13935b6ae03e6456dbd70ea0fd8ec8f5b257f
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Wed Aug 4 11:55:53 2021 +0200

    Duke3D: Search for usermaps/ folder in grp and zip files

commit 2feec79d1adf6ae187094e741adad3e8ab789669
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Wed Aug 4 14:35:03 2021 +0200

    Duke3D: Fix population of newgamecustom entries when visibility changes

commit a3db609929a58b0b51f4b24c00921d2634d304e7
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Mon Jul 26 22:59:52 2021 +0200

    Engine: Always allow disabling vsync

commit 1b483cb9f433423f9592121e479286fc001ff70a
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Wed Aug 4 18:07:09 2021 +0200

    Duke3D: Fix crash due to oversight with mapinfo mapart

See https://voidpoint.io/terminx/eduke32 for more details.