EDuke32 Changelog Archivio non ufficiale

Build 9468

7 luglio 2021 · 7 commit di 1 autore · GIT

Build per mese 15 build

File di log originale · 20210707-9468.txt
commit 73aac5b2dab38a28ec9d81c3f164a96d245aa8e6
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Mon Jul 5 23:33:34 2021 +0200

    Duke3D: Disable midi driver menu items when music is off
    
    Changing the values while the music is off is not supposed
    to be possible. Disable the menu items for consistency.

commit b10f9112e1558582358a8a7ef208f830134a0a72
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Mon Jul 5 22:18:43 2021 +0200

    Engine: Fix problems when changing renderer after having seen a mirror
    
    If the player saw a mirror at some point while playing in Polymer,
    his view would get messed up on changing renderer. This fixes that.
    
    Fixes terminx/eduke32#49 and terminx/eduke32#50

commit 1c63be27cf75872113b005cb5232b0e04797fe16
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Tue Jul 6 22:25:30 2021 +0200

    Duke3D: Do not spawn the dummyplayer sprite when standing on TROR water
    
    Fixes terminx/eduke32#76 and terminx/eduke32#91

commit 1d13a4d4cc1705030be4e764e7cffe8dfe9fe29c
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Tue Jul 6 08:47:29 2021 +0200

    Duke3D: Fix bug that prevents active enemies from crushing the player
    
    Fixes terminx/eduke32#53

commit 0289282230298c0ded09703319c7815d289a94ee
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Tue Jul 6 16:25:42 2021 +0200

    Duke3D: Fix usermap not reloading properly after opening newgame menu
    
    Fixes terminx/eduke32#63

commit d89344059c8a98ba68c6290757c617fd70663e48
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Tue Jul 6 21:55:03 2021 +0200

    Duke3D: Fix ST 30 sectors playing the wrong sound after save load
    
    Fixes terminx/eduke32#75

commit f4ec044ea0c3b38ee2d992c5e9589e24e850911e
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Tue Jul 6 20:15:43 2021 +0200

    Duke3D: Fix GTK window searching wrong path for custom game directories
    
    Also made it respect the user_profiles_disabled file.
    
    Fixes terminx/eduke32#73

See https://voidpoint.io/terminx/eduke32 for more details.

Disable midi driver menu items when music is off

Dino Bollinger 5 lug 2021, 23:33 UTC+2 73aac5b

Changing the values while the music is off is not supposed to be possible. Disable the menu items for consistency.

Engine FixEngine

Fix problems when changing renderer after having seen a mirror

Dino Bollinger 5 lug 2021, 22:18 UTC+2 b10f911

If the player saw a mirror at some point while playing in Polymer, his view would get messed up on changing renderer. This fixes that. Fixes terminx/eduke32#49 and terminx/eduke32#50

Duke3D FixEngine

Do not spawn the dummyplayer sprite when standing on TROR water

Dino Bollinger 6 lug 2021, 22:25 UTC+2 1c63be2

Fixes terminx/eduke32#76 and terminx/eduke32#91