EDuke32 Changelog Archivio non ufficiale

Build 9452

29 giugno 2021 · 3 commit di 1 autore · GIT

Build per mese 155 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20210629-9452.txt
commit cd768b4ed0187419604e3eec9655747906666887
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Tue Jun 29 16:41:55 2021 -0700

    Duke3d: uncomment DYNTILEREMAP_ENABLE, oops

commit f10a3d97201adcab6a6ce9e30f5c773d255f3351
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Tue Jun 29 14:12:24 2021 -0700

    Duke3d: rework actor zsum invalidation, skip getzrange for floor sprites in A_CheckNeedZUpdate()
    
    Fixes terminx/eduke32#157

commit 87711a7be71386e62fdfebf00f189d0005c1797c
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Tue Jun 29 16:04:42 2021 -0700

    Duke3d: enable camera smoothing when setting player angles from script
    
    Fixes terminx/eduke32#146

See https://voidpoint.io/terminx/eduke32 for more details.