EDuke32 Changelog Unofficial archive

Build 9314

21 February 2021 · 4 commits by 1 author · GIT

Builds by month 16 builds

Original log file · 20210221-9314.txt
commit a2d4c2794b16703760f6fb34ac3b3f8686b702b3
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Sun Feb 21 19:58:35 2021 -0600

    Duke3D: Factor out display math common to Knee, Knuckles, Access, Tip

commit 0c81bc8c61b8be97486df6c8c15885242d45aabc
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Sun Feb 21 19:55:39 2021 -0600

    Duke3D: Simplify P_DisplayAccess a little bit

commit 283c4f14662a28c08395b8a026e278b5f3502a50
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Sun Feb 21 19:00:01 2021 -0600

    Duke3D: Minor cleanup to FLAMETHROWER_WEAPON draw code

commit fa9e9de4280c6195dcdbc0365a835abc471e4798
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Sun Feb 21 20:02:16 2021 -0600

    Duke3D: Fix avel and horz input getters to use fix16_to_int

See https://voidpoint.io/terminx/eduke32 for more details.