EDuke32 Changelog Archivio non ufficiale

Build 9218

10 agosto 2020 · 4 commit di 1 autore · GIT

Build per mese 18 build

File di log originale · 20200810-9218.txt
commit 02d5b61ed5c36730d83b0d14136ab7f54011ad48
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Mon Aug 10 23:01:58 2020 -0500

    Make reading of picanm from ART files robust if picanm_t is extended
    
    Backported from NBlood.

commit c59cfb1866ad0495e74ccf0fc5d5665859a5d159
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Mon Apr 6 04:56:08 2020 -0500

    Fix applying sprite[].yoffset to models
    
    Backported from NBlood.

commit 38fff72611a067b283da27bd85e7139faafc9c37
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Mon Aug 10 22:45:40 2020 -0500

    AudioLib: Add FX_StartDemandFeedPlayback3D
    
    Backported from Rednukem.

commit 1cec46ec0e23ae04de9dcfc8ee2bbed53b400a37
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Mon Aug 10 22:35:09 2020 -0500

    SW: Fix regression causing the last heat seeker to be a normal missile
    
    It was caused by the fix for crashing when firing outside the map.
    
    Also port said fix to the bunny rockets.

See https://voidpoint.io/terminx/eduke32 for more details.
SW Fix

Fix regression causing the last heat seeker to be a normal missile

Evan Ramos (Hendricks266) 10 ago 2020, 22:35 UTC−5 1cec46e

It was caused by the fix for crashing when firing outside the map. Also port said fix to the bunny rockets.