EDuke32 Changelog Archivio non ufficiale

Build 9128

8 giugno 2020 · 2 commit di 2 autori · GIT

Build per mese 100 build

File di log originale · 20200608-9128.txt
commit 4627e16f059c787f60186052f1c82c46eeac0459
Author: Dino Bollinger <doom64hunter@gmail.com>
Date:   Mon Jun 8 12:47:09 2020 -0700

    Fix 3D model animation depending on the number of sprites present on the map.
    
    Fixes terminx/eduke32#64.

commit 0585b829893d29248fd1fa8a5b00c1a50dac34cb
Author: Richard C. Gobeille <richard@voidpoint.com>
Date:   Mon Jun 8 12:38:24 2020 -0700

    Duke3d: fix regression with the Devastator's ability to damage sprites in sectors other than the sector the rocket hit
    
    Fixes terminx/eduke32#62.

See https://voidpoint.io/terminx/eduke32 for more details.
FixEngine

Fix 3D model animation depending on the number of sprites present on the map.

Dino Bollinger 8 giu 2020, 12:47 UTC−7 4627e16

Fixes terminx/eduke32#64.

Duke3D FixEngine

fix regression with the Devastator's ability to damage sprites in sectors other than the sector the rocket hit

Richard Gobeille (TerminX) 8 giu 2020, 12:38 UTC−7 0585b82

Fixes terminx/eduke32#62.