EDuke32 Changelog Unofficial archive

Build 9063

2 June 2020 · 4 commits by 2 authors · GIT

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Original log file · 20200602-9063.txt
commit d498eaac96e8e7372e61d78fd736dd54e064d0bb
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Tue Jun 2 22:24:40 2020 +0200

    Clear mouse wheel input when tile selection cannot be moved.
    
    Fixes #55.

commit 9685735352fa28660f6a1b573e7d7f895338f918
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Tue Jun 2 22:21:08 2020 +0200

    Fix previousboardfilename not being updated on newgame or level transition.
    
    Prevents per-map art from disappearing on savegame load. Fixes #46.

commit a02c8a8971798917ef7999739baddb9580189376
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Tue Jun 2 22:15:04 2020 +0200

    Fix sounds reactivating during pause when menu is closed.
    
    Fixes #43.

commit e11ae4fbfa462674f2c251b02291c0b77c8084a3
Author: Jordon Moss <mossj32@gmail.com>
Date:   Tue Jun 2 18:18:01 2020 -0700

    Fix bad call to updatesector in G_CollectSpawnPoints that broke spawns in overlapping sectors and TROR. p->cursectnum should equal the sprite's sectnum on initial spawn.

See https://voidpoint.io/terminx/eduke32 for more details.
Fix

Clear mouse wheel input when tile selection cannot be moved.

Dino Bollinger 2 Jun 2020, 22:24 UTC+2 d498eaa

Fixes #55.

Fix

Fix previousboardfilename not being updated on newgame or level transition.

Dino Bollinger 2 Jun 2020, 22:21 UTC+2 9685735

Prevents per-map art from disappearing on savegame load. Fixes #46.

Fix

Fix sounds reactivating during pause when menu is closed.

Dino Bollinger 2 Jun 2020, 22:15 UTC+2 a02c8a8

Fixes #43.

FixEngine

Fix bad call to updatesector in G_CollectSpawnPoints that broke spawns in overlapping sectors and TROR. p->cursectnum should equal the sprite's sectnum on initial spawn.

Jordon Moss 2 Jun 2020, 18:18 UTC−7 e11ae4f