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Build 9048

26 May 2020 · 7 commits by 1 author · GIT

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Original log file · 20200526-9048.txt
commit e32f897aa4b61d375a4de7ac6b321da61ac8ed65
Author: NY00123 <ny00@outlook.com>
Date:   Tue May 26 22:41:18 2020 +0300

    SW: Call OSD_DisplayQueued in DemoPlayback,
    so OSD commands can have an effect from here

commit 0b9804480bd7eef2e1371d9b3ad974ac91ae534f
Author: NY00123 <ny00@outlook.com>
Date:   Tue May 26 22:23:23 2020 +0300

    SW: Remove TitleLevel (probably dating back to 1995 prototype builds)

commit d2dd9f0036efa5d0b7c8b8ab88665ec0f97434dd
Author: NY00123 <ny00@outlook.com>
Date:   Tue May 26 22:20:00 2020 +0300

    SW: Remove DemoOverride, ScenePlayBack and SceneLevel

commit 88dc2234c89857834f0445bacbf7f225a95a1dc9
Author: NY00123 <ny00@outlook.com>
Date:   Tue May 26 22:09:31 2020 +0300

    SW - interpso.cpp: Imperfect hack for jittery coolies in level 1's train
    (with SO interpolation turned on). It would be nicer to have something
    better structured than the given hack, but this currently seems to work,
    while not breaking the sprites on the boat in the beginning of level 5.

commit b62927ee78a8c18c8fd5a5e653c36f765c216d60
Author: NY00123 <ny00@outlook.com>
Date:   Tue May 26 21:27:14 2020 +0300

    sw/src/interpso.cpp:so_dointerpolations:
    Move ratio calculation out of inner loop.

commit e8ed7efb56a5ddd3d9a14de5e5997baa4b9e6863
Author: NY00123 <ny00@outlook.com>
Date:   Tue May 26 21:22:39 2020 +0300

    SW: Write Numsprites to saved game (and update/dup nearby comment)

commit 9dacdfbc8b16fa74ea2236bdc3fb0d2970dfb801
Author: NY00123 <ny00@outlook.com>
Date:   Tue May 26 21:24:46 2020 +0300

    Typo fix in mmulti.cpp:netinit warning message related to IPV6

See https://voidpoint.io/terminx/eduke32 for more details.
SW

Call OSD_DisplayQueued in DemoPlayback,

NY00123 26 May 2020, 22:41 UTC+3 e32f897

so OSD commands can have an effect from here

SW

Remove TitleLevel (probably dating back to 1995 prototype builds)

NY00123 26 May 2020, 22:23 UTC+3 0b98044
SW

Remove DemoOverride, ScenePlayBack and SceneLevel

NY00123 26 May 2020, 22:20 UTC+3 d2dd9f0
Engine

SW - interpso.cpp: Imperfect hack for jittery coolies in level 1's train

NY00123 26 May 2020, 22:09 UTC+3 88dc223

(with SO interpolation turned on). It would be nicer to have something better structured than the given hack, but this currently seems to work, while not breaking the sprites on the boat in the beginning of level 5.

sw/src/interpso.cpp:so_dointerpolations:

NY00123 26 May 2020, 21:27 UTC+3 b62927e

Move ratio calculation out of inner loop.

SW

Write Numsprites to saved game (and update/dup nearby comment)

NY00123 26 May 2020, 21:22 UTC+3 e8ed7ef
Fix

Typo fix in mmulti.cpp:netinit warning message related to IPV6

NY00123 26 May 2020, 21:24 UTC+3 9dacdfb