File di log originale · 20200404-8798.txt
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r8798 | ny00123 | 2020-04-04 12:42:00 -0700 (Sat, 04 Apr 2020) | 6 lines
SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f
related to the definitions of RANDOM_NEG in bunny.cpp, ripper.cpp
and ripper2.cpp. Do so in a way that isn't re-introducing compiler
warnings. This partially fixes compatibility with demos made for SW 1.2.
Additionally, replace the 3 separate definitions of RANDOM_NEG
with a common one within game.h.
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r8797 | ny00123 | 2020-04-04 12:41:58 -0700 (Sat, 04 Apr 2020) | 1 line
SW: Fix a few memory access errors related to demo support
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r8796 | ny00123 | 2020-04-04 12:41:57 -0700 (Sat, 04 Apr 2020) | 2 lines
Add a workaround for possible rounding errors in calculations of
sintable and radarang. sintable[512] was different in a 32-bit build.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f
related to the definitions of RANDOM_NEG in bunny.cpp, ripper.cpp
and ripper2.cpp. Do so in a way that isn't re-introducing compiler
warnings. This partially fixes compatibility with demos made for SW 1.2.
Additionally, replace the 3 separate definitions of RANDOM_NEG
with a common one within game.h.
Fix a few memory access errors related to demo support
Fix
Add a workaround for possible rounding errors in calculations of
sintable and radarang. sintable[512] was different in a 32-bit build.