EDuke32 Changelog Archivio non ufficiale

Build 8675

3 marzo 2020 · 13 commit di 1 autore · SVN

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File di log originale · 20200303-8675.txt
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r8675 | ny00123 | 2020-03-03 14:55:19 -0800 (Tue, 03 Mar 2020) | 2 lines

build/src/sdlayer.cpp: Fix crash following
video mode change in USE_OPENGL=0 build.
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r8674 | ny00123 | 2020-03-03 14:55:18 -0800 (Tue, 03 Mar 2020) | 2 lines

kenbuild/src/game.cpp: Expose restartvid, vidmode and map OSD commands
in USE_OPENGL=0 builds, and further make setrendermode usable.
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r8673 | ny00123 | 2020-03-03 14:55:16 -0800 (Tue, 03 Mar 2020) | 1 line

KenBuild: Fix USE_OPENGL=0 build
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r8672 | ny00123 | 2020-03-03 14:55:15 -0800 (Tue, 03 Mar 2020) | 1 line

kenbuild/src/game.cpp: Set console key default to `
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r8671 | ny00123 | 2020-03-03 14:55:13 -0800 (Tue, 03 Mar 2020) | 1 line

kenbuild/src/game.cpp: Import mirror fix for SW from SVN r8588.
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r8670 | ny00123 | 2020-03-03 14:55:12 -0800 (Tue, 03 Mar 2020) | 2 lines

Limit build/src/mmulti.cpp to what's required for
EDUKE32_STANDALONE builds of EDuke32
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r8669 | ny00123 | 2020-03-03 14:55:11 -0800 (Tue, 03 Mar 2020) | 1 line

build/include/mmulti.h: Replace MAXMULTIPLAYERS with MAXPLAYERS from build.h
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r8668 | ny00123 | 2020-03-03 14:55:09 -0800 (Tue, 03 Mar 2020) | 1 line

Remove mmulti_null.cpp
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r8667 | ny00123 | 2020-03-03 14:55:08 -0800 (Tue, 03 Mar 2020) | 1 line

sw/src/game.cpp: Use initsingleplayers instead of initmultiplayers
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r8666 | ny00123 | 2020-03-03 14:55:07 -0800 (Tue, 03 Mar 2020) | 1 line

build/src/mmulti.cpp: Add the option -forceipv4
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r8665 | ny00123 | 2020-03-03 14:55:05 -0800 (Tue, 03 Mar 2020) | 1 line

build/src/mmulti.cpp: Fix Windows build
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r8664 | ny00123 | 2020-03-03 14:55:04 -0800 (Tue, 03 Mar 2020) | 3 lines

Make kenbuild/src/game.cpp compatible and functional with mmulti.cpp;
Partially covering changes to command line arguments processing in
game.cpp from JFBuild commit 9f01a3095e038018e19e05daf68746bd0ebf087a.
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r8663 | ny00123 | 2020-03-03 14:55:02 -0800 (Tue, 03 Mar 2020) | 1 line

Use mmulti.cpp instead of mmulti_null.cpp.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Fix

build/src/sdlayer.cpp: Fix crash following

NY00123 3 mar 2020, 14:55 UTC−8 r8675

video mode change in USE_OPENGL=0 build.

kenbuild/src/game.cpp: Expose restartvid, vidmode and map OSD commands

NY00123 3 mar 2020, 14:55 UTC−8 r8674

in USE_OPENGL=0 builds, and further make setrendermode usable.

kenbuild/src/game.cpp: Set console key default to `

NY00123 3 mar 2020, 14:55 UTC−8 r8672
Fix

kenbuild/src/game.cpp: Import mirror fix for SW from SVN r8588.

NY00123 3 mar 2020, 14:55 UTC−8 r8671

Limit build/src/mmulti.cpp to what's required for

NY00123 3 mar 2020, 14:55 UTC−8 r8670

EDUKE32_STANDALONE builds of EDuke32

build/include/mmulti.h: Replace MAXMULTIPLAYERS with MAXPLAYERS from build.h

NY00123 3 mar 2020, 14:55 UTC−8 r8669

sw/src/game.cpp: Use initsingleplayers instead of initmultiplayers

NY00123 3 mar 2020, 14:55 UTC−8 r8667

build/src/mmulti.cpp: Add the option -forceipv4

NY00123 3 mar 2020, 14:55 UTC−8 r8666
Fix

build/src/mmulti.cpp: Fix Windows build

NY00123 3 mar 2020, 14:55 UTC−8 r8665

Make kenbuild/src/game.cpp compatible and functional with mmulti.cpp;

NY00123 3 mar 2020, 14:55 UTC−8 r8664

Partially covering changes to command line arguments processing in game.cpp from JFBuild commit 9f01a3095e038018e19e05daf68746bd0ebf087a.

Use mmulti.cpp instead of mmulti_null.cpp.

NY00123 3 mar 2020, 14:55 UTC−8 r8663