EDuke32 Changelog Archivio non ufficiale

Build 8641

11 febbraio 2020 · 12 commit di 1 autore · SVN

Build per mese 318 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20200211-8641.txt
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r8641 | terminx | 2020-02-11 01:22:00 -0800 (Tue, 11 Feb 2020) | 1 line

Macros for a couple hardcoded values
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r8640 | terminx | 2020-02-11 01:21:56 -0800 (Tue, 11 Feb 2020) | 3 lines

This lets the player jump into the vents in DUKEDC3.MAP

Since this is Duke3D, I'm sure this change breaks something else.
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r8639 | terminx | 2020-02-11 01:21:52 -0800 (Tue, 11 Feb 2020) | 3 lines

Re-enable ignoring 256 units of curb when clipping against ceilings

This fixes getting stuck on tiny lips created by sloppy slopes in the undersized vents in DUKEDC3.MAP.
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r8638 | terminx | 2020-02-11 01:21:48 -0800 (Tue, 11 Feb 2020) | 1 line

Bump clang-format ColumnLimit to 165
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r8637 | terminx | 2020-02-11 01:21:44 -0800 (Tue, 11 Feb 2020) | 1 line

Rename ZOFFSET1 to ACTOR_FLOOR_OFFSET and use ACTOR_MAXFALLINGZVEL in several places where it should have been used
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r8636 | terminx | 2020-02-11 01:21:40 -0800 (Tue, 11 Feb 2020) | 1 line

Fix for E1L1 dumpster fire issue
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r8635 | terminx | 2020-02-11 01:21:36 -0800 (Tue, 11 Feb 2020) | 1 line

Fix a couple of forward declarations
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r8634 | terminx | 2020-02-11 01:21:32 -0800 (Tue, 11 Feb 2020) | 1 line

This isn't really necessary
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r8633 | terminx | 2020-02-11 01:21:28 -0800 (Tue, 11 Feb 2020) | 1 line

Avoid overflow in clipmove()
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r8632 | terminx | 2020-02-11 01:21:24 -0800 (Tue, 11 Feb 2020) | 1 line

Steamworks fix
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r8631 | terminx | 2020-02-11 01:21:20 -0800 (Tue, 11 Feb 2020) | 1 line

Functionally useless commit that only renames function pointers in winbits.cpp
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r8630 | terminx | 2020-02-11 01:21:15 -0800 (Tue, 11 Feb 2020) | 1 line

Print HRESULT value directly when DwmGetCompositionTimingInfo() fails, because "Unknown error" turned out to be a pretty useless error string.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

This lets the player jump into the vents in DUKEDC3.MAP

Richard Gobeille (TerminX) 11 feb 2020, 01:21 UTC−8 r8640

Since this is Duke3D, I'm sure this change breaks something else.

Fix

Re-enable ignoring 256 units of curb when clipping against ceilings

Richard Gobeille (TerminX) 11 feb 2020, 01:21 UTC−8 r8639

This fixes getting stuck on tiny lips created by sloppy slopes in the undersized vents in DUKEDC3.MAP.

Rename ZOFFSET1 to ACTOR_FLOOR_OFFSET and use ACTOR_MAXFALLINGZVEL in several places where it should have been used

Richard Gobeille (TerminX) 11 feb 2020, 01:21 UTC−8 r8637

Print HRESULT value directly when DwmGetCompositionTimingInfo() fails, because "Unknown error" turned out to be a pretty useless error string.

Richard Gobeille (TerminX) 11 feb 2020, 01:21 UTC−8 r8630