File di log originale · 20200201-8603.txt
------------------------------------------------------------------------ r8603 | hendricks266 | 2020-02-01 22:41:55 -0800 (Sat, 01 Feb 2020) | 1 line SW: Add new game banner ------------------------------------------------------------------------ r8602 | hendricks266 | 2020-02-01 22:41:50 -0800 (Sat, 01 Feb 2020) | 1 line SW: Scale the banner, with antialiasing, instead of centering it ------------------------------------------------------------------------ r8601 | hendricks266 | 2020-02-01 22:41:46 -0800 (Sat, 01 Feb 2020) | 1 line SW: Overwrite startup window with Duke's ------------------------------------------------------------------------ r8600 | hendricks266 | 2020-02-01 22:41:38 -0800 (Sat, 01 Feb 2020) | 1 line Windows: Update dpiAwareness settings in manifests ------------------------------------------------------------------------ r8599 | hendricks266 | 2020-02-01 22:41:33 -0800 (Sat, 01 Feb 2020) | 1 line SW, KenBuild: Update names in Windows manifests ------------------------------------------------------------------------ r8598 | hendricks266 | 2020-02-01 22:41:29 -0800 (Sat, 01 Feb 2020) | 1 line SW: Clamp tsprz of blood pool floor decals ------------------------------------------------------------------------ r8597 | hendricks266 | 2020-02-01 22:41:25 -0800 (Sat, 01 Feb 2020) | 3 lines SW: Clamp tsprz of Bouncing Betty mines to their floorz if beneath the floor This fixes their invisibility in Polymost. ------------------------------------------------------------------------ r8596 | hendricks266 | 2020-02-01 22:41:21 -0800 (Sat, 01 Feb 2020) | 1 line SW, KenBuild: Update checks for using voxels ------------------------------------------------------------------------ r8595 | hendricks266 | 2020-02-01 22:41:17 -0800 (Sat, 01 Feb 2020) | 1 line SW: Add -addon0 which loads the base game ------------------------------------------------------------------------ r8594 | hendricks266 | 2020-02-01 22:41:13 -0800 (Sat, 01 Feb 2020) | 1 line Add -quick synonym for -nologo ------------------------------------------------------------------------ r8593 | hendricks266 | 2020-02-01 22:41:09 -0800 (Sat, 01 Feb 2020) | 1 line SW: Add -nologo parameter ------------------------------------------------------------------------ r8592 | hendricks266 | 2020-02-01 22:41:06 -0800 (Sat, 01 Feb 2020) | 1 line SW: Add -nosetup parameter ------------------------------------------------------------------------ r8591 | hendricks266 | 2020-02-01 22:41:01 -0800 (Sat, 01 Feb 2020) | 1 line SW: Use a struct for options shared between game and startup window ------------------------------------------------------------------------ r8590 | hendricks266 | 2020-02-01 22:40:56 -0800 (Sat, 01 Feb 2020) | 1 line macOS: Add NSSupportsAutomaticGraphicsSwitching to Info.plist ------------------------------------------------------------------------ r8589 | hendricks266 | 2020-02-01 22:40:51 -0800 (Sat, 01 Feb 2020) | 1 line SW: Add Redux's workaround for glitchy fist HUD sprites in widescreen ------------------------------------------------------------------------ r8588 | hendricks266 | 2020-02-01 22:40:48 -0800 (Sat, 01 Feb 2020) | 3 lines SW: Fix mirrors in Polymost Thanks to NY00123. ------------------------------------------------------------------------ r8587 | hendricks266 | 2020-02-01 22:40:45 -0800 (Sat, 01 Feb 2020) | 3 lines renderMakeTSpriteFromSprite: Copy extra, since SW uses it SW: This fixes enemies glowing under nightvision. ------------------------------------------------------------------------ r8586 | hendricks266 | 2020-02-01 22:40:41 -0800 (Sat, 01 Feb 2020) | 1 line macOS: Mark static functions in the startup windows eligible for inlining ------------------------------------------------------------------------ r8585 | hendricks266 | 2020-02-01 22:40:38 -0800 (Sat, 01 Feb 2020) | 1 line SW: Fix -Wformat-security warning ------------------------------------------------------------------------ r8584 | hendricks266 | 2020-02-01 22:40:34 -0800 (Sat, 01 Feb 2020) | 1 line Fix -Wsign-compare warnings in anim.cpp ------------------------------------------------------------------------ r8583 | hendricks266 | 2020-02-01 22:40:31 -0800 (Sat, 01 Feb 2020) | 1 line A fix for the artfile def command ------------------------------------------------------------------------ r8582 | hendricks266 | 2020-02-01 22:40:27 -0800 (Sat, 01 Feb 2020) | 3 lines Maphacks: Add mdpos[xyz]off tokens and md[xyz]off synonyms mdpiv[xyz]off Backported from NBlood. ------------------------------------------------------------------------ r8581 | hendricks266 | 2020-02-01 22:40:21 -0800 (Sat, 01 Feb 2020) | 3 lines AudioLib: Add bit depth and channel settings to DemandFeed Backported from Rednukem. ------------------------------------------------------------------------ r8580 | hendricks266 | 2020-02-01 22:40:16 -0800 (Sat, 01 Feb 2020) | 3 lines Fix HAVE_XMP=0 build Backported from NBlood. ------------------------------------------------------------------------ r8579 | hendricks266 | 2020-02-01 22:40:13 -0800 (Sat, 01 Feb 2020) | 3 lines Polymer: Use a 16-gon instead of an octagon if an ART sky has >8 panels Backported from NBlood. ------------------------------------------------------------------------ r8578 | hendricks266 | 2020-02-01 22:40:09 -0800 (Sat, 01 Feb 2020) | 1 line Fix SDL 1.2 mutex ------------------------------------------------------------------------ r8577 | hendricks266 | 2020-02-01 22:40:05 -0800 (Sat, 01 Feb 2020) | 1 line Remove references to standalone ENet folder from VS projects ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Scale the banner, with antialiasing, instead of centering it
Overwrite startup window with Duke's
Update dpiAwareness settings in manifests
SW, KenBuild: Update names in Windows manifests
Clamp tsprz of blood pool floor decals
Clamp tsprz of Bouncing Betty mines to their floorz if beneath the floor
This fixes their invisibility in Polymost.
SW, KenBuild: Update checks for using voxels
Add -addon0 which loads the base game
Add -quick synonym for -nologo
Add -nologo parameter
Add -nosetup parameter
Use a struct for options shared between game and startup window
Add NSSupportsAutomaticGraphicsSwitching to Info.plist
Add Redux's workaround for glitchy fist HUD sprites in widescreen
Fix mirrors in Polymost
Thanks to NY00123.
renderMakeTSpriteFromSprite: Copy extra, since SW uses it
SW: This fixes enemies glowing under nightvision.
Mark static functions in the startup windows eligible for inlining
Fix -Wformat-security warning
Fix -Wsign-compare warnings in anim.cpp
A fix for the artfile def command
Add mdpos[xyz]off tokens and md[xyz]off synonyms mdpiv[xyz]off
Backported from NBlood.
Add bit depth and channel settings to DemandFeed
Backported from Rednukem.
Fix HAVE_XMP=0 build
Backported from NBlood.
Use a 16-gon instead of an octagon if an ART sky has >8 panels
Backported from NBlood.