EDuke32 Changelog Archivio non ufficiale

Build 8603

1 febbraio 2020 · 27 commit di 1 autore · SVN

Build per mese 16 build

File di log originale · 20200201-8603.txt
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r8603 | hendricks266 | 2020-02-01 22:41:55 -0800 (Sat, 01 Feb 2020) | 1 line

SW: Add new game banner
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r8602 | hendricks266 | 2020-02-01 22:41:50 -0800 (Sat, 01 Feb 2020) | 1 line

SW: Scale the banner, with antialiasing, instead of centering it
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r8601 | hendricks266 | 2020-02-01 22:41:46 -0800 (Sat, 01 Feb 2020) | 1 line

SW: Overwrite startup window with Duke's
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r8600 | hendricks266 | 2020-02-01 22:41:38 -0800 (Sat, 01 Feb 2020) | 1 line

Windows: Update dpiAwareness settings in manifests
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r8599 | hendricks266 | 2020-02-01 22:41:33 -0800 (Sat, 01 Feb 2020) | 1 line

SW, KenBuild: Update names in Windows manifests
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r8598 | hendricks266 | 2020-02-01 22:41:29 -0800 (Sat, 01 Feb 2020) | 1 line

SW: Clamp tsprz of blood pool floor decals
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r8597 | hendricks266 | 2020-02-01 22:41:25 -0800 (Sat, 01 Feb 2020) | 3 lines

SW: Clamp tsprz of Bouncing Betty mines to their floorz if beneath the floor

This fixes their invisibility in Polymost.
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r8596 | hendricks266 | 2020-02-01 22:41:21 -0800 (Sat, 01 Feb 2020) | 1 line

SW, KenBuild: Update checks for using voxels
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r8595 | hendricks266 | 2020-02-01 22:41:17 -0800 (Sat, 01 Feb 2020) | 1 line

SW: Add -addon0 which loads the base game
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r8594 | hendricks266 | 2020-02-01 22:41:13 -0800 (Sat, 01 Feb 2020) | 1 line

Add -quick synonym for -nologo
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r8593 | hendricks266 | 2020-02-01 22:41:09 -0800 (Sat, 01 Feb 2020) | 1 line

SW: Add -nologo parameter
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r8592 | hendricks266 | 2020-02-01 22:41:06 -0800 (Sat, 01 Feb 2020) | 1 line

SW: Add -nosetup parameter
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r8591 | hendricks266 | 2020-02-01 22:41:01 -0800 (Sat, 01 Feb 2020) | 1 line

SW: Use a struct for options shared between game and startup window
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r8590 | hendricks266 | 2020-02-01 22:40:56 -0800 (Sat, 01 Feb 2020) | 1 line

macOS: Add NSSupportsAutomaticGraphicsSwitching to Info.plist
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r8589 | hendricks266 | 2020-02-01 22:40:51 -0800 (Sat, 01 Feb 2020) | 1 line

SW: Add Redux's workaround for glitchy fist HUD sprites in widescreen
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r8588 | hendricks266 | 2020-02-01 22:40:48 -0800 (Sat, 01 Feb 2020) | 3 lines

SW: Fix mirrors in Polymost

Thanks to NY00123.
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r8587 | hendricks266 | 2020-02-01 22:40:45 -0800 (Sat, 01 Feb 2020) | 3 lines

renderMakeTSpriteFromSprite: Copy extra, since SW uses it

SW: This fixes enemies glowing under nightvision.
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r8586 | hendricks266 | 2020-02-01 22:40:41 -0800 (Sat, 01 Feb 2020) | 1 line

macOS: Mark static functions in the startup windows eligible for inlining
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r8585 | hendricks266 | 2020-02-01 22:40:38 -0800 (Sat, 01 Feb 2020) | 1 line

SW: Fix -Wformat-security warning
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r8584 | hendricks266 | 2020-02-01 22:40:34 -0800 (Sat, 01 Feb 2020) | 1 line

Fix -Wsign-compare warnings in anim.cpp
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r8583 | hendricks266 | 2020-02-01 22:40:31 -0800 (Sat, 01 Feb 2020) | 1 line

A fix for the artfile def command
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r8582 | hendricks266 | 2020-02-01 22:40:27 -0800 (Sat, 01 Feb 2020) | 3 lines

Maphacks: Add mdpos[xyz]off tokens and md[xyz]off synonyms mdpiv[xyz]off

Backported from NBlood.
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r8581 | hendricks266 | 2020-02-01 22:40:21 -0800 (Sat, 01 Feb 2020) | 3 lines

AudioLib: Add bit depth and channel settings to DemandFeed

Backported from Rednukem.
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r8580 | hendricks266 | 2020-02-01 22:40:16 -0800 (Sat, 01 Feb 2020) | 3 lines

Fix HAVE_XMP=0 build

Backported from NBlood.
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r8579 | hendricks266 | 2020-02-01 22:40:13 -0800 (Sat, 01 Feb 2020) | 3 lines

Polymer: Use a 16-gon instead of an octagon if an ART sky has >8 panels

Backported from NBlood.
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r8578 | hendricks266 | 2020-02-01 22:40:09 -0800 (Sat, 01 Feb 2020) | 1 line

Fix SDL 1.2 mutex
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r8577 | hendricks266 | 2020-02-01 22:40:05 -0800 (Sat, 01 Feb 2020) | 1 line

Remove references to standalone ENet folder from VS projects
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
SW FixEngine

Clamp tsprz of Bouncing Betty mines to their floorz if beneath the floor

Evan Ramos (Hendricks266) 1 feb 2020, 22:41 UTC−8 r8597

This fixes their invisibility in Polymost.

Fix

renderMakeTSpriteFromSprite: Copy extra, since SW uses it

Evan Ramos (Hendricks266) 1 feb 2020, 22:40 UTC−8 r8587

SW: This fixes enemies glowing under nightvision.